Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats: Do they stifle creativity and reduce options?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 7358076" data-attributes="member: 2525"><p>Oh boy I wake up the next day to 11 notifications...about this thread. I guess that's how you know you wrote a controversial post. Now I know how [MENTION=6691635]Zard[/MENTION]inar feels <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Though...I don't like that. I don't have the time to offer a thoughtful reply to people who replied to me. </p><p></p><p>I do think there is something to the point that there is a difference between a feat which establish new conceptual space, with feats which explore existing mechanical space. </p><p></p><p>I think most of my objection is to the feats which expand on what you can try to do with an ability (skill) check. Too often, it's something that was already arguably a thing you could try to do with an ability check. I think a bigger section on, "things ability checks might be used for" that described some of the things listed in the feats (along with some guidelines on DCs and adjudication for the DM) would have been a better use of that design concept than the feats. And for people who are "better" at doing that type of ability check than others, you can have bonuses for those who have an existing ability from a class or background or race, without making it exclusive to them.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7358076, member: 2525"] Oh boy I wake up the next day to 11 notifications...about this thread. I guess that's how you know you wrote a controversial post. Now I know how [MENTION=6691635]Zard[/MENTION]inar feels :) Though...I don't like that. I don't have the time to offer a thoughtful reply to people who replied to me. I do think there is something to the point that there is a difference between a feat which establish new conceptual space, with feats which explore existing mechanical space. I think most of my objection is to the feats which expand on what you can try to do with an ability (skill) check. Too often, it's something that was already arguably a thing you could try to do with an ability check. I think a bigger section on, "things ability checks might be used for" that described some of the things listed in the feats (along with some guidelines on DCs and adjudication for the DM) would have been a better use of that design concept than the feats. And for people who are "better" at doing that type of ability check than others, you can have bonuses for those who have an existing ability from a class or background or race, without making it exclusive to them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats: Do they stifle creativity and reduce options?
Top