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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="TwoSix" data-source="post: 7358094" data-attributes="member: 205"><p>Let's acknowledge that there's a wide spectrum between "Let's sit around the table and TALK about our characters" and "Ok, turn to page 492 and roll d100 on the Latrine Use table to see if you get an infection, unless you've taken the Beginner and Advanced Latrine Use feats" that pretty much all of us are sitting on. 5e feats are just in the middle area of that spectrum, so they tend to be more divisive. </p><p></p><p>My personal belief is that the game doesn't need feats per se, but it does need a system to grant the player fiat abilities based on the narrative, even if they exist outside the character creation system. Right now, that only exists on magic items. If you have a player who gives a rousing speech in game, giving them the permanent ability to grant THP when they give a rousing speech in the future seems entirely appropriate. Basically, the game should spend some time developing a system to give non-magical abilities to players that isn't dependent on trade-offs within the character generation and leveling system.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7358094, member: 205"] Let's acknowledge that there's a wide spectrum between "Let's sit around the table and TALK about our characters" and "Ok, turn to page 492 and roll d100 on the Latrine Use table to see if you get an infection, unless you've taken the Beginner and Advanced Latrine Use feats" that pretty much all of us are sitting on. 5e feats are just in the middle area of that spectrum, so they tend to be more divisive. My personal belief is that the game doesn't need feats per se, but it does need a system to grant the player fiat abilities based on the narrative, even if they exist outside the character creation system. Right now, that only exists on magic items. If you have a player who gives a rousing speech in game, giving them the permanent ability to grant THP when they give a rousing speech in the future seems entirely appropriate. Basically, the game should spend some time developing a system to give non-magical abilities to players that isn't dependent on trade-offs within the character generation and leveling system. [/QUOTE]
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Community
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Feats: Do they stifle creativity and reduce options?
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