Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats: Do they stifle creativity and reduce options?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 7358168" data-attributes="member: 66434"><p>Information gathered from the OD&D boards and other forums populated by old timers who actually played the original game before the Greyhawk supplement introduced the thief class, which was a short period before 1975. I have played the original game but didn't start playing until 1980. The perspective of those who played right at, or even before the game was released is interesting to listen to and the rules tidbits when put all together make a lot of sense even if the presentation and explanation of those rules could have been presented much better. I have a greater understanding and appreciation for the game after listening to these perspectives.</p><p></p><p>Actually if you stop to think about it, there HAD to be a measure of skulking and stealth as part of the game prior to the thief class. People close to the creators were playing in some form as early as 1971 or so, before the games release. In a game that took place primarily in dark dungeons full of deadly monsters there had to be players who attempted to sneak past danger and search for traps, scout ambushes and so forth even though there wasn't a character class dedicated to doing that stuff.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 7358168, member: 66434"] Information gathered from the OD&D boards and other forums populated by old timers who actually played the original game before the Greyhawk supplement introduced the thief class, which was a short period before 1975. I have played the original game but didn't start playing until 1980. The perspective of those who played right at, or even before the game was released is interesting to listen to and the rules tidbits when put all together make a lot of sense even if the presentation and explanation of those rules could have been presented much better. I have a greater understanding and appreciation for the game after listening to these perspectives. Actually if you stop to think about it, there HAD to be a measure of skulking and stealth as part of the game prior to the thief class. People close to the creators were playing in some form as early as 1971 or so, before the games release. In a game that took place primarily in dark dungeons full of deadly monsters there had to be players who attempted to sneak past danger and search for traps, scout ambushes and so forth even though there wasn't a character class dedicated to doing that stuff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats: Do they stifle creativity and reduce options?
Top