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General Tabletop Discussion
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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="WonderfulSuggestion" data-source="post: 7358373" data-attributes="member: 6942553"><p>I had never realized this was a thing. But I can totally see why with your explanation and examples. I had however noticed that 5e really cut back on feats and the importance of them.</p><p></p><p>I think they were always intended to supply a cool effect that was otherwise not easily managed within the rule set. I think there will always be people trying to bend the rules, though.</p><p></p><p>My spouse told me that you could take a feat at first level and dual wield crossbows without having to reload them. I immediately said no you could not. I read the crossbow feat and proved I was right. Did his character have one? Where in his background did he train with a master of crossbows in order to get this good? Was he willing to give up proficiency in another weapon to make up for the time spent focusing on crossbows?</p><p></p><p>What really matters is having fun telling stories and playing make believe together. If you have a good DM they'll use their discretion to work it all out for the enjoyment of your group.</p></blockquote><p></p>
[QUOTE="WonderfulSuggestion, post: 7358373, member: 6942553"] I had never realized this was a thing. But I can totally see why with your explanation and examples. I had however noticed that 5e really cut back on feats and the importance of them. I think they were always intended to supply a cool effect that was otherwise not easily managed within the rule set. I think there will always be people trying to bend the rules, though. My spouse told me that you could take a feat at first level and dual wield crossbows without having to reload them. I immediately said no you could not. I read the crossbow feat and proved I was right. Did his character have one? Where in his background did he train with a master of crossbows in order to get this good? Was he willing to give up proficiency in another weapon to make up for the time spent focusing on crossbows? What really matters is having fun telling stories and playing make believe together. If you have a good DM they'll use their discretion to work it all out for the enjoyment of your group. [/QUOTE]
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Feats: Do they stifle creativity and reduce options?
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