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General Tabletop Discussion
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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="Saeviomagy" data-source="post: 7358384" data-attributes="member: 5890"><p>Specific feats and character abilities are poorly designed and written such that they take some perfectly ordinary thing and make it sound like it's something that cannot be attempted without that particular mechanical thing being a part of your character. They are bad, and generally can be rewritten to focus on some aspect of the task that they DO allow you to do that is unique.</p><p></p><p>These include:</p><p>actor (remove the section containing rules about mimicry and instead let it give advantage when attempting mimicry)</p><p>keen mind (simply add "without a roll" or "perfectly" or "automatically" to the sections on wayfinding and memory)</p><p>subtle spell metamagic (spell out the differences between concealing a spell without the feat and with it, spell out the benefit of casting with your hands full or bound, or while physically unable to speak)</p><p></p><p>The alternative would be if the designers had done a reasonable effort on the skill rules: if there were examples of using skills and stats to resolve the above situations, we would have a baseline showing us what is possible.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7358384, member: 5890"] Specific feats and character abilities are poorly designed and written such that they take some perfectly ordinary thing and make it sound like it's something that cannot be attempted without that particular mechanical thing being a part of your character. They are bad, and generally can be rewritten to focus on some aspect of the task that they DO allow you to do that is unique. These include: actor (remove the section containing rules about mimicry and instead let it give advantage when attempting mimicry) keen mind (simply add "without a roll" or "perfectly" or "automatically" to the sections on wayfinding and memory) subtle spell metamagic (spell out the differences between concealing a spell without the feat and with it, spell out the benefit of casting with your hands full or bound, or while physically unable to speak) The alternative would be if the designers had done a reasonable effort on the skill rules: if there were examples of using skills and stats to resolve the above situations, we would have a baseline showing us what is possible. [/QUOTE]
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Feats: Do they stifle creativity and reduce options?
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