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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="Ancalagon" data-source="post: 7358797" data-attributes="member: 23"><p>This is a roleplaying game, not a character making game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>The amount of choice in character creation is significant, and even more so with other 3.X games (pathfinder, I'm looking at you. can't comment on 4.X). However, this number is insignificant compared to the number of choices you have to make *in* game. And that's how it should be. </p><p></p><p>For some people though, creating a character - especially a clever, highly optimized character with combos of characteristics that aren't always driven by roleplaying consideration but rather raw power (warlock-paladin would be an example) - becomes a mini-game, and in some case *THE* game. The only goal of the actual rpg-ing becomes "proving" that their character design is good, which can lead (not necessarily, but can) to problematic behavior in play.</p><p></p><p>It reminds me of photographers who obsessed about having the "best" camera and focus most of their attention on their gear, vs, you know, taking good photos (composition, *the eye*, using light, etc etc). And yes such people exist oto.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7358797, member: 23"] This is a roleplaying game, not a character making game ;) The amount of choice in character creation is significant, and even more so with other 3.X games (pathfinder, I'm looking at you. can't comment on 4.X). However, this number is insignificant compared to the number of choices you have to make *in* game. And that's how it should be. For some people though, creating a character - especially a clever, highly optimized character with combos of characteristics that aren't always driven by roleplaying consideration but rather raw power (warlock-paladin would be an example) - becomes a mini-game, and in some case *THE* game. The only goal of the actual rpg-ing becomes "proving" that their character design is good, which can lead (not necessarily, but can) to problematic behavior in play. It reminds me of photographers who obsessed about having the "best" camera and focus most of their attention on their gear, vs, you know, taking good photos (composition, *the eye*, using light, etc etc). And yes such people exist oto. [/QUOTE]
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