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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="Satyrn" data-source="post: 7359146" data-attributes="member: 6801204"><p>Absolutely. And that's the other way I think that mistwell skewed this conversation in the wrong direction right from the start. It's that category of feats that I think he's really talking about. It's certainly the category of feats I like least - luckily for me they're mostly in the Unearthed Arcanas.</p><p></p><p>I agree that the concept of feats doesn't need to be thrown away. I just want more like Magic Initiate and Martial Adept . . . and Inspiring Leader, and pretty much nothing from the Skill Feats UA.</p><p></p><p></p><p></p><p></p><p>I might be repeating myself here: I really don't like basically expanded upon or auto-succeed skill checks. They are the core "problem" to me because I feel like they constrain my ability as DM to rule as I see fit on whatever action the players choose - if a feat grants autosuccess or has a DC, I'm kinda forced into a choice bewteen two options:</p><p></p><p>1) make a player without the feat roll a check even if I think it should just succeed (or set the DC higher than the feat, even if I don't think it should be); or</p><p></p><p>2) invalidate the feat.</p><p></p><p></p><p>In the past, in 3e, I've chosen #1 too many times for my liking. I'm choosin #2 from now on (ideally, telling the players never to take those feats first!)</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7359146, member: 6801204"] Absolutely. And that's the other way I think that mistwell skewed this conversation in the wrong direction right from the start. It's that category of feats that I think he's really talking about. It's certainly the category of feats I like least - luckily for me they're mostly in the Unearthed Arcanas. I agree that the concept of feats doesn't need to be thrown away. I just want more like Magic Initiate and Martial Adept . . . and Inspiring Leader, and pretty much nothing from the Skill Feats UA. I might be repeating myself here: I really don't like basically expanded upon or auto-succeed skill checks. They are the core "problem" to me because I feel like they constrain my ability as DM to rule as I see fit on whatever action the players choose - if a feat grants autosuccess or has a DC, I'm kinda forced into a choice bewteen two options: 1) make a player without the feat roll a check even if I think it should just succeed (or set the DC higher than the feat, even if I don't think it should be); or 2) invalidate the feat. In the past, in 3e, I've chosen #1 too many times for my liking. I'm choosin #2 from now on (ideally, telling the players never to take those feats first!) [/QUOTE]
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Feats: Do they stifle creativity and reduce options?
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