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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="Charlaquin" data-source="post: 7359212" data-attributes="member: 6779196"><p>You can’t roleplay without a character. Roleplaying is imagining yourself as another person and/or in another scenario and making decisions as you think you or that person would in that scenario. Not all roleplaying games involve detailed character statistics, but all roleplaying, game or otherwise, requires characters.</p><p></p><p></p><p>No, roleplaying is the roleplaying in RPG. The game in RPG is game. RPGs are games that involve roleplaying. It’s not an RPG without both roleplaying and game mechanics. Otherwise it’s <em>just</em> roleplaying. Nothing wrong with roleplaying for fun, but the roleplaying is not the entirety of the game in an RPG, it is an aspect of the game. An important aspect to be sure.</p><p></p><p></p><p>Yes...? I don’t understand how this statement is in any way a counter-argument to what I said in the post you quoted.</p><p></p><p></p><p>Sure, if your only goal is to maximize damage per round output. That is not my goal. When you have the option of taking a Feat or an ability score increase, there are several valid options. Prioritizing damage per round output is one option. Another is giving yourself more options for things to do with your action in combat, in which case Feats like Magic Initiate might be better for your goals than an ability score increase. You might prioritize defense, in which case armor training and mastery might be the best options for you. When you only have the option of which ability score to increase, there is no room to decide your priorities. They all just add bonuses to rolls and maybe go into calculating a derived trait. The correct answer is to always take the boost in the ability your class benefits from the most.</p><p></p><p></p><p>This is all character optimization bologna. I don’t care about that. I care about what a character is capable of. Ability Score increases don’t expand character’s capabilities, they only increase the numbers on things they are already capable of. “Do I choose a new capability or do I choose to get better at the things I am already capable of?” is a meaningful choice. “Which Ability Score do I increase to improve my existing capabilities the most?” is a math problem, and not a hard one.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7359212, member: 6779196"] You can’t roleplay without a character. Roleplaying is imagining yourself as another person and/or in another scenario and making decisions as you think you or that person would in that scenario. Not all roleplaying games involve detailed character statistics, but all roleplaying, game or otherwise, requires characters. No, roleplaying is the roleplaying in RPG. The game in RPG is game. RPGs are games that involve roleplaying. It’s not an RPG without both roleplaying and game mechanics. Otherwise it’s [I]just[/I] roleplaying. Nothing wrong with roleplaying for fun, but the roleplaying is not the entirety of the game in an RPG, it is an aspect of the game. An important aspect to be sure. Yes...? I don’t understand how this statement is in any way a counter-argument to what I said in the post you quoted. Sure, if your only goal is to maximize damage per round output. That is not my goal. When you have the option of taking a Feat or an ability score increase, there are several valid options. Prioritizing damage per round output is one option. Another is giving yourself more options for things to do with your action in combat, in which case Feats like Magic Initiate might be better for your goals than an ability score increase. You might prioritize defense, in which case armor training and mastery might be the best options for you. When you only have the option of which ability score to increase, there is no room to decide your priorities. They all just add bonuses to rolls and maybe go into calculating a derived trait. The correct answer is to always take the boost in the ability your class benefits from the most. This is all character optimization bologna. I don’t care about that. I care about what a character is capable of. Ability Score increases don’t expand character’s capabilities, they only increase the numbers on things they are already capable of. “Do I choose a new capability or do I choose to get better at the things I am already capable of?” is a meaningful choice. “Which Ability Score do I increase to improve my existing capabilities the most?” is a math problem, and not a hard one. [/QUOTE]
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