Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats: Do they stifle creativity and reduce options?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7359756" data-attributes="member: 6919838"><p>False, within the context of RPGs at least.</p><p></p><p>Role-playing is playing your character, making decisions based on the character's viewpoint and in-game-world elements as opposed to or contrasted with making those decisions based on player knowledge and outside the in-game-world elements.</p><p></p><p>Acting out those decisions IRL that your character is doing is a wholly different thing and is not normally required by role-playing. game mechanics can handle the resolution stages and narration is sufficient for the descriptive elements as the standard assumption for role-playing. But actually "performing" in person IRL is not normally at all a part of the thing called role-playing.</p><p></p><p>Your character can be strong anf flip a table without you doing so to your gaming table - acting.</p><p>Your character can swing a sword of cast heal spells without you acting those things out.</p><p>Your character can give a rousing speech to inspire troops and all that assumes without you giving such a rousing speech IRl.</p><p></p><p>and all of those can then be resolved with the specific game's rules.</p><p></p><p>I myself try to always keep character specifics in mind when "tasks" are attempted in game and i do not normally let the player's "performance skills" have any weight at all - although there are edge cases. </p><p></p><p>So, a player giving some rousing speech in his own irl persona is fine... and if it is a cool scene that fosters good outcomes i might give that some meta-game token (like inspiration if that is used) that we use for "oh cool" within the system *or* i might give it some story-based edge that comes into play as a more "personal" reward... not talking temporary hit points or advantage on first rounds or first morale checks or whatever but more like after events the speech is remembered and a degree of fame or renown gets tagged to that character (for better and for ill.) The *player* added flavor and cool and so they get flavor and cool after for it - not *more plusses*. "More plusses" comes from character capabilities and performance... at least for me.</p><p></p><p>But of course that does vary a bit with the rules in play and the system being used. have definitely played games where the aspect of taking "player cool" into "in game action" in a more direct way is more a hard coded thing - swashbuckling or toon for instance.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7359756, member: 6919838"] False, within the context of RPGs at least. Role-playing is playing your character, making decisions based on the character's viewpoint and in-game-world elements as opposed to or contrasted with making those decisions based on player knowledge and outside the in-game-world elements. Acting out those decisions IRL that your character is doing is a wholly different thing and is not normally required by role-playing. game mechanics can handle the resolution stages and narration is sufficient for the descriptive elements as the standard assumption for role-playing. But actually "performing" in person IRL is not normally at all a part of the thing called role-playing. Your character can be strong anf flip a table without you doing so to your gaming table - acting. Your character can swing a sword of cast heal spells without you acting those things out. Your character can give a rousing speech to inspire troops and all that assumes without you giving such a rousing speech IRl. and all of those can then be resolved with the specific game's rules. I myself try to always keep character specifics in mind when "tasks" are attempted in game and i do not normally let the player's "performance skills" have any weight at all - although there are edge cases. So, a player giving some rousing speech in his own irl persona is fine... and if it is a cool scene that fosters good outcomes i might give that some meta-game token (like inspiration if that is used) that we use for "oh cool" within the system *or* i might give it some story-based edge that comes into play as a more "personal" reward... not talking temporary hit points or advantage on first rounds or first morale checks or whatever but more like after events the speech is remembered and a degree of fame or renown gets tagged to that character (for better and for ill.) The *player* added flavor and cool and so they get flavor and cool after for it - not *more plusses*. "More plusses" comes from character capabilities and performance... at least for me. But of course that does vary a bit with the rules in play and the system being used. have definitely played games where the aspect of taking "player cool" into "in game action" in a more direct way is more a hard coded thing - swashbuckling or toon for instance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats: Do they stifle creativity and reduce options?
Top