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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7360086" data-attributes="member: 6775031"><p>That was one of my favorite parts of the 2E DMG! You basically had a list of all of the class building blocks - hit die, THAC0 progression, weapon proficiencies, spell access and progression tables - and you could make any class you wanted by combining exactly the aspects you wanted. </p><p></p><p>If you wanted to build a full fighter type (with d10 hit dice, good THAC0, good armor and weapons) and also give them access to evocation and healing spells, you could just <em>do</em> that. The balancing factor was that every option increased the amount of XP required to gain a level.</p><p></p><p>But yeah, I doubt it got used much.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7360086, member: 6775031"] That was one of my favorite parts of the 2E DMG! You basically had a list of all of the class building blocks - hit die, THAC0 progression, weapon proficiencies, spell access and progression tables - and you could make any class you wanted by combining exactly the aspects you wanted. If you wanted to build a full fighter type (with d10 hit dice, good THAC0, good armor and weapons) and also give them access to evocation and healing spells, you could just [I]do[/I] that. The balancing factor was that every option increased the amount of XP required to gain a level. But yeah, I doubt it got used much. [/QUOTE]
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Feats: Do they stifle creativity and reduce options?
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