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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="EzekielRaiden" data-source="post: 7360149" data-attributes="member: 6790260"><p>As with many laments about the allegedly dilapidated state of newer editions, I find the issue largely comes down to focusing too much on specific methods, rather than the motivations behind them.</p><p></p><p>Optimization has been there since day 1, or Gygax wouldn't have felt the need to introduce the ear seeker. Sure, it was often less rigorously mathematical, and more dependent on knowing (and plying) the preferences of your DM, but it's always been there under one name or another. It's a game; it may not have a "win condition" in the sense of "the game ends, and you are declared victor," but it absolutely has <em>success</em> conditions, and people work to leverage their resources as optimally as possible in order to maximize those success conditions. People just talked about SOPs and the like more in yesteryear.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 7360149, member: 6790260"] As with many laments about the allegedly dilapidated state of newer editions, I find the issue largely comes down to focusing too much on specific methods, rather than the motivations behind them. Optimization has been there since day 1, or Gygax wouldn't have felt the need to introduce the ear seeker. Sure, it was often less rigorously mathematical, and more dependent on knowing (and plying) the preferences of your DM, but it's always been there under one name or another. It's a game; it may not have a "win condition" in the sense of "the game ends, and you are declared victor," but it absolutely has [I]success[/I] conditions, and people work to leverage their resources as optimally as possible in order to maximize those success conditions. People just talked about SOPs and the like more in yesteryear. [/QUOTE]
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Feats: Do they stifle creativity and reduce options?
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