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General Tabletop Discussion
*Dungeons & Dragons
Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="FrogReaver" data-source="post: 7360590" data-attributes="member: 6795602"><p>Surprise in D&D 5e is a game mechanic. When the alert feat says you cannot be surprised it is speaking about the game mechanic of surprise. So even the cannot be surprised aspect still isn't a new character concept as what you are playing is still just a really alert/aware/fast reacting character and that character concept is still available with or without the alert feat.</p><p></p><p></p><p></p><p>So you agree athlete adds no new conceptual space to the game because as you just noted it only allows a character to state, "I am good at this." ... Thank you.</p><p></p><p></p><p></p><p>I can't think of any DM that would rule that speech mimicry is impossible in all circumstances in the game. It may have a high DC. It may be ruled impossible to fool those that are very familiar with the person whose speech is being mimicked. However, in general every DM is going to allow speech mimicry in some fashion.</p><p></p><p>So what new concept is being added with this feat? What is this feat allowing a PC to do that he isn't doing otherwise?</p><p></p><p></p><p></p><p>I think you have the Charger feat and another confused?</p><p></p><p></p><p></p><p>Broadening what is being played is different than broadening what can be played. It's possible (although sucky) to play a crossbow using fighter without crossbow expertise.</p><p></p><p></p><p></p><p>I agree there are many feats that make a certain concept not suck. More importantly though, why should those basic concepts suck in the regular rules anyways? Why create a problem only to rely on a feat to fix it?</p><p></p><p></p><p></p><p></p><p></p><p>But even without the feat you could have played the concept of a tough fighter. Why's it so hard admitting that no new character concept actually emerged from using this feat? </p><p></p><p></p><p></p><p></p><p>Even without the elemental adept feat you can make a really good fire wizard. Whether you have the feat or not, the character concept is still the same. The only thing that changes is how mechanically effective said character concept is.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7360590, member: 6795602"] Surprise in D&D 5e is a game mechanic. When the alert feat says you cannot be surprised it is speaking about the game mechanic of surprise. So even the cannot be surprised aspect still isn't a new character concept as what you are playing is still just a really alert/aware/fast reacting character and that character concept is still available with or without the alert feat. So you agree athlete adds no new conceptual space to the game because as you just noted it only allows a character to state, "I am good at this." ... Thank you. I can't think of any DM that would rule that speech mimicry is impossible in all circumstances in the game. It may have a high DC. It may be ruled impossible to fool those that are very familiar with the person whose speech is being mimicked. However, in general every DM is going to allow speech mimicry in some fashion. So what new concept is being added with this feat? What is this feat allowing a PC to do that he isn't doing otherwise? I think you have the Charger feat and another confused? Broadening what is being played is different than broadening what can be played. It's possible (although sucky) to play a crossbow using fighter without crossbow expertise. I agree there are many feats that make a certain concept not suck. More importantly though, why should those basic concepts suck in the regular rules anyways? Why create a problem only to rely on a feat to fix it? But even without the feat you could have played the concept of a tough fighter. Why's it so hard admitting that no new character concept actually emerged from using this feat? Even without the elemental adept feat you can make a really good fire wizard. Whether you have the feat or not, the character concept is still the same. The only thing that changes is how mechanically effective said character concept is. [/QUOTE]
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Feats: Do they stifle creativity and reduce options?
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