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General Tabletop Discussion
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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="Hussar" data-source="post: 7360610" data-attributes="member: 22779"><p>Actually, no I couldn't. It turned out, just by chance, that my sword and board fighter and the sword and board paladin had virtually identical stats. Both dump statted Dex, high Con, so on and so forth. The two characters were as close as could be.</p><p></p><p>So, we had identical HP. It doesn't make any sense that I claim that my character is "tough" when the guy standing next to me, who isn't making that claim, is exactly the same. What does "tough" mean when there's no actual difference between two characters. I literally could not play my character as "tough" without that feat. Well, I could, but, it would be mostly as comedy since, given that we had 2 more fighter types in the group, all of us had virtually the same HP, and same (or close enough) AC's. Since we were all standard array PC's with standard HP on level up, there was virtually no difference between the 4 characters.</p><p></p><p>Why is it so hard to admit that some of us actually take these feats SPECIFICALLY to create a new character concept? I literally could not play the character concept I wanted to play - tough as nails guy who can take the beats - without that feat. That's WHY I took the feat.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7360610, member: 22779"] Actually, no I couldn't. It turned out, just by chance, that my sword and board fighter and the sword and board paladin had virtually identical stats. Both dump statted Dex, high Con, so on and so forth. The two characters were as close as could be. So, we had identical HP. It doesn't make any sense that I claim that my character is "tough" when the guy standing next to me, who isn't making that claim, is exactly the same. What does "tough" mean when there's no actual difference between two characters. I literally could not play my character as "tough" without that feat. Well, I could, but, it would be mostly as comedy since, given that we had 2 more fighter types in the group, all of us had virtually the same HP, and same (or close enough) AC's. Since we were all standard array PC's with standard HP on level up, there was virtually no difference between the 4 characters. Why is it so hard to admit that some of us actually take these feats SPECIFICALLY to create a new character concept? I literally could not play the character concept I wanted to play - tough as nails guy who can take the beats - without that feat. That's WHY I took the feat. [/QUOTE]
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