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General Tabletop Discussion
*Dungeons & Dragons
Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="Paul Farquhar" data-source="post: 7360614" data-attributes="member: 6906155"><p>Yeah. Because who cares about being mechanically effective? Who cares if the player's high concept fire wizard is rendered COMPELETLY USELESS because the adventure has taken the party to the elemental plane of fire?</p><p></p><p>And crossbow expert. Sure, if the game mechanics ruled that anyone can reload a crossbow several times in less than six seconds (a RL modern crossbow takes around 30 seconds, one with a windlass takes several minutes), and having someone at close range could never interfere with you ability to fire, then there would be no need for the feat. D&D isn't a simulation, but there comes a point where some degree of simulation is necessary in order to make suspension of disbelief possible. Besides, if crossbows where that effective, no one would ever use a sword. What the feat does is enable a hero to be uniquely, superhumanly good with the crossbow. D&D player characters are superheroes, and Feats represent that ability to be superhumanly good at something - perhaps in a surprising area.</p><p></p><p>Speech Mimicry? No as DM I wouldn't rule it impossible. But I would rule it very very difficult for a character who doesn't have some kind of bordering-on-superhuman aptitude for it. There is a big difference between DC 25 (and it would be DC 25 with or without the existence of the feat) and automatic success. But I don't limit feats to their mechanical effects. Being a phenomenally gifted ACTOR will have roleplaying effects as well.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7360614, member: 6906155"] Yeah. Because who cares about being mechanically effective? Who cares if the player's high concept fire wizard is rendered COMPELETLY USELESS because the adventure has taken the party to the elemental plane of fire? And crossbow expert. Sure, if the game mechanics ruled that anyone can reload a crossbow several times in less than six seconds (a RL modern crossbow takes around 30 seconds, one with a windlass takes several minutes), and having someone at close range could never interfere with you ability to fire, then there would be no need for the feat. D&D isn't a simulation, but there comes a point where some degree of simulation is necessary in order to make suspension of disbelief possible. Besides, if crossbows where that effective, no one would ever use a sword. What the feat does is enable a hero to be uniquely, superhumanly good with the crossbow. D&D player characters are superheroes, and Feats represent that ability to be superhumanly good at something - perhaps in a surprising area. Speech Mimicry? No as DM I wouldn't rule it impossible. But I would rule it very very difficult for a character who doesn't have some kind of bordering-on-superhuman aptitude for it. There is a big difference between DC 25 (and it would be DC 25 with or without the existence of the feat) and automatic success. But I don't limit feats to their mechanical effects. Being a phenomenally gifted ACTOR will have roleplaying effects as well. [/QUOTE]
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Feats: Do they stifle creativity and reduce options?
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