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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7361157" data-attributes="member: 6775031"><p>This isn't fourth edition, though. Fluff and flavor are not infinitely mutable. Even if HP is an amalgamation of skill and fatigue and toughness (which the 5E rules seems to imply), all it means is that HP isn't the be-all metric for measuring toughness - you could be very tough, and have low HP, if you don't have much skill or stamina.</p><p></p><p>You can't play someone with a low Constitution score as a tough guy, because Constitution is the primary metric of toughness. A level 1 fighter is very possibly <em>tougher</em> than a level 20 wizard, but the wizard is skilled enough to overcome that difference for many practical matters. (The level 1 fighter is still more likely to save against poison, though, because that <em>only</em> cares about toughness rather than skill or stamina.)</p><p></p><p>The reason that the Tough feat lets you play a tougher character is that it says so, and then it reflects it within the game mechanics. You could also theoretically have an Energetic feat, which had the same mechanical effect, but represented the character having greater stamina rather than toughness. If you had two rangers with otherwise-identical stats, but one of them had the Tough feat and the other had the Energetic feat, the former would be tougher than the latter, who would be more energetic.</p><p></p><p>The reason why you might <em>need</em> a Tough feat to represent a tougher-than-average character is because there aren't a lot of ways to represent toughness, given the simplicity of the model. The primary metric for toughness is just your Con score, but a <em>lot</em> of people have a very high Con score. If everyone in the party has Con 20, which is a thing that happens more than you might imagine, then everyone in the party is objectively very tough and nobody is noticeably more tough than anybody else (although the fighter is more skilled than the wizard, if they're of equal level, and so has more HP). If you <em>want</em> to play a noticeably-tougher character in a party where everyone has high Con, the Tough feat gives you a way of doing so. (So does the Hill Dwarf, of course, but racial options also come with a lot of extra baggage that might not fit your character concept.)</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7361157, member: 6775031"] This isn't fourth edition, though. Fluff and flavor are not infinitely mutable. Even if HP is an amalgamation of skill and fatigue and toughness (which the 5E rules seems to imply), all it means is that HP isn't the be-all metric for measuring toughness - you could be very tough, and have low HP, if you don't have much skill or stamina. You can't play someone with a low Constitution score as a tough guy, because Constitution is the primary metric of toughness. A level 1 fighter is very possibly [I]tougher[/I] than a level 20 wizard, but the wizard is skilled enough to overcome that difference for many practical matters. (The level 1 fighter is still more likely to save against poison, though, because that [I]only[/I] cares about toughness rather than skill or stamina.) The reason that the Tough feat lets you play a tougher character is that it says so, and then it reflects it within the game mechanics. You could also theoretically have an Energetic feat, which had the same mechanical effect, but represented the character having greater stamina rather than toughness. If you had two rangers with otherwise-identical stats, but one of them had the Tough feat and the other had the Energetic feat, the former would be tougher than the latter, who would be more energetic. The reason why you might [I]need[/I] a Tough feat to represent a tougher-than-average character is because there aren't a lot of ways to represent toughness, given the simplicity of the model. The primary metric for toughness is just your Con score, but a [I]lot[/I] of people have a very high Con score. If everyone in the party has Con 20, which is a thing that happens more than you might imagine, then everyone in the party is objectively very tough and nobody is noticeably more tough than anybody else (although the fighter is more skilled than the wizard, if they're of equal level, and so has more HP). If you [I]want[/I] to play a noticeably-tougher character in a party where everyone has high Con, the Tough feat gives you a way of doing so. (So does the Hill Dwarf, of course, but racial options also come with a lot of extra baggage that might not fit your character concept.) [/QUOTE]
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Feats: Do they stifle creativity and reduce options?
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