Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats: Do they stifle creativity and reduce options?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 7361193" data-attributes="member: 7006"><p>So we are agreed. Game mechanics DO NO denote character concept. As you state in your first sentence I've quoted... the reason why your character is tough is because the feat <em>says so</em>. It has nothing to do with the actual math... it has nothing to do with any hit points you may or may not have... so long as there's a <strong>thing</strong> of some sort in the game that gives you the description of being "tough"... then your character is tough.</p><p></p><p>So let me put this out there... you have a Personality Trait that says "I'm the toughest SOB there is."</p><p></p><p>There you go. You now have another actual feature in the game that has narratively given you the right to claim in-story that you are the toughest guy around. And you didn't need to use any game mechanics for it. You didn't need to have "more hit points" than another player's character. A feat <em>wasn't necessary</em> to give you in-story recognition of who you are. You chose to narratively claim to have the toughest character there is.</p><p></p><p>Wouldn't that be good enough? Seems to me it should be. If a feat's name can allow you to claim to be tough, couldn't a Trait, Bond, or Ideal do the same? They are all just game features after all. And that's really my point... the name on a feat is no better than the phrase on a BIFT. They're both merely descriptions. So it seems to me... you can make any descriptions you want about your character and if you play the descriptions that way, it isn't required that the game mechanics math follow suit. Because more often than not, they aren't going to.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7361193, member: 7006"] So we are agreed. Game mechanics DO NO denote character concept. As you state in your first sentence I've quoted... the reason why your character is tough is because the feat [I]says so[/I]. It has nothing to do with the actual math... it has nothing to do with any hit points you may or may not have... so long as there's a [B]thing[/B] of some sort in the game that gives you the description of being "tough"... then your character is tough. So let me put this out there... you have a Personality Trait that says "I'm the toughest SOB there is." There you go. You now have another actual feature in the game that has narratively given you the right to claim in-story that you are the toughest guy around. And you didn't need to use any game mechanics for it. You didn't need to have "more hit points" than another player's character. A feat [I]wasn't necessary[/I] to give you in-story recognition of who you are. You chose to narratively claim to have the toughest character there is. Wouldn't that be good enough? Seems to me it should be. If a feat's name can allow you to claim to be tough, couldn't a Trait, Bond, or Ideal do the same? They are all just game features after all. And that's really my point... the name on a feat is no better than the phrase on a BIFT. They're both merely descriptions. So it seems to me... you can make any descriptions you want about your character and if you play the descriptions that way, it isn't required that the game mechanics math follow suit. Because more often than not, they aren't going to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats: Do they stifle creativity and reduce options?
Top