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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="DEFCON 1" data-source="post: 7361205" data-attributes="member: 7006"><p>So what you are saying is that we can't take the <em>game mechanics at face value</em> and use them to illustrate our characters? I'm glad we agree! And thus my point is confirmed-- having more hit points does not denote being a "tougher" character. Instead, it's some other <em>narrative</em> reason why one character would be "tougher" than another, usually because you chose something in the game that had the fancy name of "tough" written on it. But as there is <em>no correlation</em> between a fancy name and any specific game mechanic... it doesn't matter what you choose. So long as the fancy word "Tough" appears, you can take it and you can claim it. And thus it essentially renders any specific game mechanic as unnecessary to denote it for your character.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7361205, member: 7006"] So what you are saying is that we can't take the [I]game mechanics at face value[/I] and use them to illustrate our characters? I'm glad we agree! And thus my point is confirmed-- having more hit points does not denote being a "tougher" character. Instead, it's some other [I]narrative[/I] reason why one character would be "tougher" than another, usually because you chose something in the game that had the fancy name of "tough" written on it. But as there is [I]no correlation[/I] between a fancy name and any specific game mechanic... it doesn't matter what you choose. So long as the fancy word "Tough" appears, you can take it and you can claim it. And thus it essentially renders any specific game mechanic as unnecessary to denote it for your character. [/QUOTE]
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Feats: Do they stifle creativity and reduce options?
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