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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="Hussar" data-source="post: 7361442" data-attributes="member: 22779"><p>What?</p><p></p><p>If two characters are mechanically the same, then any "concept" that applies to one character MUST apply to the other. So, no, my character without the feat wasn't "tough". He was the same as the other character. The concept flows directly from the feat.</p><p></p><p></p><p></p><p>But, I've just shown that no, we don't have enough differentiation. Two characters with similar stats (very possible in a standard array game) will be equally tough/not tough. In order to actually BE tough, I needed the feat.</p><p></p><p></p><p></p><p></p><p>Nope. All the PC's in the campaign were average. A 14 Con and fixed HP/level means that every fighter type has exactly identical HP. Feats actually 100% allowed for a concept that wasn't allowed before. Even bumping Con wouldn't really cut the mustard. We're talking, what, 20 HP spread at 10th level if I had an 18 Con? Not exactly fitting the concept there. Wow, my tough as nails character actually only has about 10% more HP. Yippee.</p><p></p><p>Or, take one feat and the concept is viable and visible at the table.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7361442, member: 22779"] What? If two characters are mechanically the same, then any "concept" that applies to one character MUST apply to the other. So, no, my character without the feat wasn't "tough". He was the same as the other character. The concept flows directly from the feat. But, I've just shown that no, we don't have enough differentiation. Two characters with similar stats (very possible in a standard array game) will be equally tough/not tough. In order to actually BE tough, I needed the feat. Nope. All the PC's in the campaign were average. A 14 Con and fixed HP/level means that every fighter type has exactly identical HP. Feats actually 100% allowed for a concept that wasn't allowed before. Even bumping Con wouldn't really cut the mustard. We're talking, what, 20 HP spread at 10th level if I had an 18 Con? Not exactly fitting the concept there. Wow, my tough as nails character actually only has about 10% more HP. Yippee. Or, take one feat and the concept is viable and visible at the table. [/QUOTE]
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Feats: Do they stifle creativity and reduce options?
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