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General Tabletop Discussion
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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="FrogReaver" data-source="post: 7361791" data-attributes="member: 6795602"><p>In an RPG where you have allies that can also create whatever kind of character they want then comparing your character to theirs and trying to use that as the definition of whether you are strong or smart or whatever isn't the way to go. If it's solely relative then in the right party a 8 or 10 str wizard may end up being the strongest in the group and none of us would call that strong. We have a better definition of strong and tough and etc. We have mechanics that already define toughness, intelligence etc. We don't have to compare those numbers across characters in the group to decide who is tough and who is not, we can basically look straight at the number and decide. It may be the case we are playing in a party of all tough guys. It may be the case there's 2-3 tough guys and 2-3 non-tough guys. etc.</p><p></p><p>The ultimate point is: if you are trying to play to be the toughest character then it is very easy for another player to invalidate your choice with or without a feat. If another player can play something and that invalidates your character concept then what you had wasn't a character concept to begin with IMO.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7361791, member: 6795602"] In an RPG where you have allies that can also create whatever kind of character they want then comparing your character to theirs and trying to use that as the definition of whether you are strong or smart or whatever isn't the way to go. If it's solely relative then in the right party a 8 or 10 str wizard may end up being the strongest in the group and none of us would call that strong. We have a better definition of strong and tough and etc. We have mechanics that already define toughness, intelligence etc. We don't have to compare those numbers across characters in the group to decide who is tough and who is not, we can basically look straight at the number and decide. It may be the case we are playing in a party of all tough guys. It may be the case there's 2-3 tough guys and 2-3 non-tough guys. etc. The ultimate point is: if you are trying to play to be the toughest character then it is very easy for another player to invalidate your choice with or without a feat. If another player can play something and that invalidates your character concept then what you had wasn't a character concept to begin with IMO. [/QUOTE]
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Feats: Do they stifle creativity and reduce options?
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