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General Tabletop Discussion
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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="Paul Farquhar" data-source="post: 7361964" data-attributes="member: 6906155"><p>Remove caps? Because it is always a good idea to BREAK THE WHOLE GAME in order to remove a rule you don't like?! Okay, so I will assume you have never played 3.0 and so don't know all the problems caused by uncapped stats (armour becoming meaningless at high levels, characters having no choice but to max out prime stat in order to remain viable, and many many more). You suggestion is still illogical: you want to change dozens of rules (stat caps, ranged weapons in melee, "loading" property etc etc) in order to enable people to still do the same things they could do anyway using one rule you don't like (which you don't have to use anyway).</p><p></p><p>Sure, you can build a fire sorcerer or a consumptive gunslinger without feats. And just accept that they are mechanically rubbish characters. You know what? if you want to play a mechanically rubbish character you can still make them even if feats are allowed in you game, because no one forces you to take them. And increasing ability scores by a couple of points is so, so, more interesting! <= [this is sarcasm]</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7361964, member: 6906155"] Remove caps? Because it is always a good idea to BREAK THE WHOLE GAME in order to remove a rule you don't like?! Okay, so I will assume you have never played 3.0 and so don't know all the problems caused by uncapped stats (armour becoming meaningless at high levels, characters having no choice but to max out prime stat in order to remain viable, and many many more). You suggestion is still illogical: you want to change dozens of rules (stat caps, ranged weapons in melee, "loading" property etc etc) in order to enable people to still do the same things they could do anyway using one rule you don't like (which you don't have to use anyway). Sure, you can build a fire sorcerer or a consumptive gunslinger without feats. And just accept that they are mechanically rubbish characters. You know what? if you want to play a mechanically rubbish character you can still make them even if feats are allowed in you game, because no one forces you to take them. And increasing ability scores by a couple of points is so, so, more interesting! <= [this is sarcasm] [/QUOTE]
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Feats: Do they stifle creativity and reduce options?
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