Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats: Do they stifle creativity and reduce options?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 7362072" data-attributes="member: 6795602"><p>Of course. </p><p></p><p>Let's say there are two car painting shops and you have 2000 dollars.</p><p>To get a good bright sharp looking shade of red the first one charges you 1000 dollars. You can then use the other 1000 dollars to upgrade something else on your car.</p><p>The other shop offers options. You can get a red paint job that isn't nearly as nice a color of red for 1000 dollars or you can get a really nice shade of red like the first shop offered for 2000. </p><p></p><p>Customers of the second shop can get a red paint job and something else. Or they can get a really good red paint job and nothing else.</p><p>Customers of the first shop can get a really good red paint job and something else. </p><p></p><p>Customers of the second shop have more technical options. However, at the end of the day, customers of both shops are going to have a red car, its just how nice the paint job was and whatever else they decide to do with their remaining money. </p><p></p><p>A few observations:</p><p>Customers that want a high quality paint job get more options with shop 1 as they have leftover resources they can do other things with </p><p>Customers that that go to shop 2 get more options with shop 2 but no comparable options to what getting the paint job at shop 1 allows</p><p></p><p>In D&D terms.</p><p>Modeling a very tough character requires less resources in a game without feats than it does in a game with feats. As such the player in the featless game has more remaining resources to spend on things.</p><p>A game with feats provides more options up front but because it now takes more resources to create a very tough character then said tough character end up with less options and no comparable options to the very tough character in the featless game.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7362072, member: 6795602"] Of course. Let's say there are two car painting shops and you have 2000 dollars. To get a good bright sharp looking shade of red the first one charges you 1000 dollars. You can then use the other 1000 dollars to upgrade something else on your car. The other shop offers options. You can get a red paint job that isn't nearly as nice a color of red for 1000 dollars or you can get a really nice shade of red like the first shop offered for 2000. Customers of the second shop can get a red paint job and something else. Or they can get a really good red paint job and nothing else. Customers of the first shop can get a really good red paint job and something else. Customers of the second shop have more technical options. However, at the end of the day, customers of both shops are going to have a red car, its just how nice the paint job was and whatever else they decide to do with their remaining money. A few observations: Customers that want a high quality paint job get more options with shop 1 as they have leftover resources they can do other things with Customers that that go to shop 2 get more options with shop 2 but no comparable options to what getting the paint job at shop 1 allows In D&D terms. Modeling a very tough character requires less resources in a game without feats than it does in a game with feats. As such the player in the featless game has more remaining resources to spend on things. A game with feats provides more options up front but because it now takes more resources to create a very tough character then said tough character end up with less options and no comparable options to the very tough character in the featless game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats: Do they stifle creativity and reduce options?
Top