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General Tabletop Discussion
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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="Hussar" data-source="post: 7362370" data-attributes="member: 22779"><p>Very well said. I'd say that this is pretty much wrapping this thread up with a bow. </p><p></p><p>Now, I'd point out that I didn't actually say that I could not realize my character concept without feats, ever. I said, in that specific example, I couldn't realize the character concept without feats simply because of other factors. As was mentioned before, I could have played a barbarian or made a higher Con character, or boosted Con up to 20. There were more routes I could have taken but didn't because, well, we play with feats. Why would I? I didn't want to play a barbarian. I didn't want to play a hill dwarf. And, well, sure I could have bumped Con with an ASI, but, at the end of the day, I simply took advantage of the extra choice available to me, and took toughness to make a tough character. </p><p></p><p>It's actually pretty stunning to me that this is up for debate. Adding choices to the game reduces options? Seriously?</p></blockquote><p></p>
[QUOTE="Hussar, post: 7362370, member: 22779"] Very well said. I'd say that this is pretty much wrapping this thread up with a bow. Now, I'd point out that I didn't actually say that I could not realize my character concept without feats, ever. I said, in that specific example, I couldn't realize the character concept without feats simply because of other factors. As was mentioned before, I could have played a barbarian or made a higher Con character, or boosted Con up to 20. There were more routes I could have taken but didn't because, well, we play with feats. Why would I? I didn't want to play a barbarian. I didn't want to play a hill dwarf. And, well, sure I could have bumped Con with an ASI, but, at the end of the day, I simply took advantage of the extra choice available to me, and took toughness to make a tough character. It's actually pretty stunning to me that this is up for debate. Adding choices to the game reduces options? Seriously? [/QUOTE]
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Feats: Do they stifle creativity and reduce options?
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