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Feats: Do they stifle creativity and reduce options?
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<blockquote data-quote="Hussar" data-source="post: 7362679" data-attributes="member: 22779"><p>Taken to extremes, sure, I'd agree that either can be bad. But, IMO, it's preferable to have a framework common to the game, rather than simply leaving things up to the DM. Mostly because, after time, players will come to rely less and less on DM fiat and more on the mechanics because they can more accurately gauge their chances of success.</p><p></p><p>I mean, sure, you could try declaring special actions in combat every round. Disarms, trips, throwing sand in the eyes, whatever. But, even the most creative player is going to get frustrated and start relying more and more on "I attack with my longsword" in fairly short order simply because all those "special, outside the box" actions fail too often. Mostly because DM's are inherently conservative when it comes to this sort of thing. Most DM's are so worried about their players getting advantages that they didn't "earn" that "out of the box" ideas get discouraged pretty strongly.</p><p></p><p>Rolling this back around to feats, the argument is that many of the things that feats grant are either impossible (Ritual Caster, Leadership, Heavy Armor Mastery) or very difficult to do outside of a specific framework. Most DM's simply won't allow players to do the things that feats let them do.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7362679, member: 22779"] Taken to extremes, sure, I'd agree that either can be bad. But, IMO, it's preferable to have a framework common to the game, rather than simply leaving things up to the DM. Mostly because, after time, players will come to rely less and less on DM fiat and more on the mechanics because they can more accurately gauge their chances of success. I mean, sure, you could try declaring special actions in combat every round. Disarms, trips, throwing sand in the eyes, whatever. But, even the most creative player is going to get frustrated and start relying more and more on "I attack with my longsword" in fairly short order simply because all those "special, outside the box" actions fail too often. Mostly because DM's are inherently conservative when it comes to this sort of thing. Most DM's are so worried about their players getting advantages that they didn't "earn" that "out of the box" ideas get discouraged pretty strongly. Rolling this back around to feats, the argument is that many of the things that feats grant are either impossible (Ritual Caster, Leadership, Heavy Armor Mastery) or very difficult to do outside of a specific framework. Most DM's simply won't allow players to do the things that feats let them do. [/QUOTE]
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