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General Tabletop Discussion
*Dungeons & Dragons
Feats: Do you use them? Are they necessary?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6614546" data-attributes="member: 6775031"><p>We aren't using feats in the game I run. One player laments the lack of customization, but the others seem fine with it.</p><p></p><p>In my opinion, feats aren't interesting, and thus add nothing to the game. Either there's a feat which is obvious for your character, in which case it's not even a choice and you just get one less ability boost with which to <em>actually</em> customize your character; or the feat is redundant with options that already exist in the game (such as multi-classing). The game where you get to decide which of your ability scores to boost every few levels is more interesting than the game full of obvious power grabs. Less is more.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6614546, member: 6775031"] We aren't using feats in the game I run. One player laments the lack of customization, but the others seem fine with it. In my opinion, feats aren't interesting, and thus add nothing to the game. Either there's a feat which is obvious for your character, in which case it's not even a choice and you just get one less ability boost with which to [I]actually[/I] customize your character; or the feat is redundant with options that already exist in the game (such as multi-classing). The game where you get to decide which of your ability scores to boost every few levels is more interesting than the game full of obvious power grabs. Less is more. [/QUOTE]
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Feats: Do you use them? Are they necessary?
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