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General Tabletop Discussion
*Dungeons & Dragons
Feats: Do you use them? Are they necessary?
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<blockquote data-quote="Connorsrpg" data-source="post: 6614645" data-attributes="member: 19265"><p>I am not sure why you would want to not have them if players would like them. There is the Ability increase OR feats. Stick with the first and all your main scores go to the max's. Not sure why this is considered flexible and okay?</p><p></p><p>What is wrong with some specialisation in some areas though. Your PC might just want to be know as the best glaive wielder or mounted solder in the land. Feats help achieve this.</p><p></p><p>I say let players use them, but do not change your DMing (read treasure hoards to suit). Treasure can actually help PCs diversify or consider paths/options they may not have thought to take before finding that flamebrand. And if a polearm guy has a firebrand as a backup so be it. Maybe they can become exceptional with blades AND polearms.</p><p></p><p>We have NEVER had this problem. treasure is treasure. The bad guys don't know who is going to take it. To make is all useful/exactly what is wanted is ridiculous (at our table). Anyway, 5E supports this further, as you do not need magic +'s to keep up. (Not that we ever saw a prob with other editions either...not number crunchers obviously).</p><p></p><p>So, I would allow them, but let them know that treasure will not necessarily change to reflect the ever increasingly specialised PCs.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6614645, member: 19265"] I am not sure why you would want to not have them if players would like them. There is the Ability increase OR feats. Stick with the first and all your main scores go to the max's. Not sure why this is considered flexible and okay? What is wrong with some specialisation in some areas though. Your PC might just want to be know as the best glaive wielder or mounted solder in the land. Feats help achieve this. I say let players use them, but do not change your DMing (read treasure hoards to suit). Treasure can actually help PCs diversify or consider paths/options they may not have thought to take before finding that flamebrand. And if a polearm guy has a firebrand as a backup so be it. Maybe they can become exceptional with blades AND polearms. We have NEVER had this problem. treasure is treasure. The bad guys don't know who is going to take it. To make is all useful/exactly what is wanted is ridiculous (at our table). Anyway, 5E supports this further, as you do not need magic +'s to keep up. (Not that we ever saw a prob with other editions either...not number crunchers obviously). So, I would allow them, but let them know that treasure will not necessarily change to reflect the ever increasingly specialised PCs. [/QUOTE]
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