Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats: Do you use them? Are they necessary?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 6615123" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> I chose "No, I do not allow feats, even though I think they are considered necessary by most players", even though I *am* allowing Feats in the current game we are playing. I didn't allow them when we first played, then I allowed them, then I didn't, now for this mini-campaign I'm allowing them, but with some changes. I'm pretty sure my next and following campaigns will be flat out "No Feats".</p><p></p><p> We are finding them to be a mixed bag. One one hand, if you allow the optional Human thing where they get a Feat at level 1...it can REALLY make a difference. Now that the PC's all just hit level 4 in my current game, they all took a Feat, and I'm not seeing nearly as large a difference...although it does feel like the players are deliberately looking for some way to "make" an opportunity present itself so that they can use their Feat.</p><p></p><p> For example, one Cleric took the Heavy Armor Mastery Feat. Before, he would work with the other players to plan a means of attack against a room full of kobolds...but now, he just wades in and lets everyone else fend for themselves. I've found the other players change their characters "personality" as soon as they got a Feat. Maybe not on purpose, maybe subconsciously, but there is a definite shift in attitude/choice when their particular Feat may come into play. It is primarily for this reason that I'm not allowing Feats anymore after this campaign.</p><p></p><p>Actually...I shouldn't say "not allowing". I should say "By default, no...but...". I <em>may </em>allow a Feat to be obtained by a PC, but it will not be a simple matter of "Ding! I gained a level! I'm taking Uber-Feat Number 6!". Feats will be "special abilities that only a few rare individuals/groups/secret-orders/guilds/etc know". If you want to learn one of these things, you'll have to work for it though role-playing...not just killing stuff to get enough XP.</p><p></p><p>A lot of the Feats will be modified as well. Crossbow Expert, it takes two hands to load...I don't care what the rules say. Any of the -5/+10 Feats will be downgraded to -5/+5 and if used can NEVER be used with Advantage. With Alert, the second bullet point about never being Surprised is nixed. And many other Feat changes.</p><p></p><p>As far as my group goes... nobody ever liked Feats in the first place (talking about 3.x and PF). I think one of my players didn't much care one way or another, initially, but once we had been playing for a few years even he got sick of them. Alas, it was pretty much impossible to get rid of Feats in 3.x/PF so we were forced to play with them. When some ridiculous combo showed up (usually not on purpose), it was like getting a dozen paper-cuts and then pouring lemon juice on them. Ugh! So, now that Feats are <em>OPTIONAL</em> in 5e, I'm taking full advantage of that and just saying "No!"...mostly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6615123, member: 45197"] Hiya. I chose "No, I do not allow feats, even though I think they are considered necessary by most players", even though I *am* allowing Feats in the current game we are playing. I didn't allow them when we first played, then I allowed them, then I didn't, now for this mini-campaign I'm allowing them, but with some changes. I'm pretty sure my next and following campaigns will be flat out "No Feats". We are finding them to be a mixed bag. One one hand, if you allow the optional Human thing where they get a Feat at level 1...it can REALLY make a difference. Now that the PC's all just hit level 4 in my current game, they all took a Feat, and I'm not seeing nearly as large a difference...although it does feel like the players are deliberately looking for some way to "make" an opportunity present itself so that they can use their Feat. For example, one Cleric took the Heavy Armor Mastery Feat. Before, he would work with the other players to plan a means of attack against a room full of kobolds...but now, he just wades in and lets everyone else fend for themselves. I've found the other players change their characters "personality" as soon as they got a Feat. Maybe not on purpose, maybe subconsciously, but there is a definite shift in attitude/choice when their particular Feat may come into play. It is primarily for this reason that I'm not allowing Feats anymore after this campaign. Actually...I shouldn't say "not allowing". I should say "By default, no...but...". I [I]may [/I]allow a Feat to be obtained by a PC, but it will not be a simple matter of "Ding! I gained a level! I'm taking Uber-Feat Number 6!". Feats will be "special abilities that only a few rare individuals/groups/secret-orders/guilds/etc know". If you want to learn one of these things, you'll have to work for it though role-playing...not just killing stuff to get enough XP. A lot of the Feats will be modified as well. Crossbow Expert, it takes two hands to load...I don't care what the rules say. Any of the -5/+10 Feats will be downgraded to -5/+5 and if used can NEVER be used with Advantage. With Alert, the second bullet point about never being Surprised is nixed. And many other Feat changes. As far as my group goes... nobody ever liked Feats in the first place (talking about 3.x and PF). I think one of my players didn't much care one way or another, initially, but once we had been playing for a few years even he got sick of them. Alas, it was pretty much impossible to get rid of Feats in 3.x/PF so we were forced to play with them. When some ridiculous combo showed up (usually not on purpose), it was like getting a dozen paper-cuts and then pouring lemon juice on them. Ugh! So, now that Feats are [I]OPTIONAL[/I] in 5e, I'm taking full advantage of that and just saying "No!"...mostly. ;) ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats: Do you use them? Are they necessary?
Top