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General Tabletop Discussion
*Dungeons & Dragons
Feats: Do you use them? Are they necessary?
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<blockquote data-quote="Morlock" data-source="post: 6615313" data-attributes="member: 6776981"><p>The last system I mastered was 2e, so take this as you will, but one of the things I found most interesting about 3e is the addition of feats. Helps players differentiate their characters and break out of the class mold a bit.</p><p></p><p>That said, I recently took a brief, closer look at a couple of PF feat chains and found them about 1/2 good, 1/2 absurd. The absurd part being 1) what I saw as an excessive emphasis on feat chains. Just to hazard a guess, I'd think maybe 3 levels is enough. I.e., no feat has more than 1 feat as prerequisite that itself has a feat as prerequisite. And 2) more than a few feats that shouldn't be feats at all. IIRC it was some fighter feat, something to do with being able to treat your target as flat-footed or something. Whatever, the point was it there were like 6 feats the player had to have first, just to be able to buy this feat. It felt like a bridge waaay too far, felt like something fighters should just automatically get if they have the first few feats.</p><p></p><p>I like the idea of feats, but I also like the idea of keeping them short, sweet, and relatively few in number. And they should mostly go to the classes that don't get a lot of abilities to work with, like fighters. I see no sense at all in giving spellcasters just as many feats to choose from as fighters.</p></blockquote><p></p>
[QUOTE="Morlock, post: 6615313, member: 6776981"] The last system I mastered was 2e, so take this as you will, but one of the things I found most interesting about 3e is the addition of feats. Helps players differentiate their characters and break out of the class mold a bit. That said, I recently took a brief, closer look at a couple of PF feat chains and found them about 1/2 good, 1/2 absurd. The absurd part being 1) what I saw as an excessive emphasis on feat chains. Just to hazard a guess, I'd think maybe 3 levels is enough. I.e., no feat has more than 1 feat as prerequisite that itself has a feat as prerequisite. And 2) more than a few feats that shouldn't be feats at all. IIRC it was some fighter feat, something to do with being able to treat your target as flat-footed or something. Whatever, the point was it there were like 6 feats the player had to have first, just to be able to buy this feat. It felt like a bridge waaay too far, felt like something fighters should just automatically get if they have the first few feats. I like the idea of feats, but I also like the idea of keeping them short, sweet, and relatively few in number. And they should mostly go to the classes that don't get a lot of abilities to work with, like fighters. I see no sense at all in giving spellcasters just as many feats to choose from as fighters. [/QUOTE]
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Feats: Do you use them? Are they necessary?
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