Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats: Do you use them? Are they necessary?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="redrick" data-source="post: 6615886" data-attributes="member: 6777696"><p>Do you do the same with ability score increases? If a character takes a +2 to Dex and thereby a +1 to AC, do you automatically up the to-hit bonuses of all all monsters? Increase the AC by 1 to negate the to-hit bonus of the PC?</p><p></p><p>I mean, obviously, monsters faced will get tougher as players level up, either because the DM always runs balanced encounters, or just because the PCs will get bolder in the opponents they're willing to fight. But the feat is just a sharpened version of the ability score increase. With a +2 in your prime stat, you get a little better at most of the things you do. With a feat, you get a lot better at something that you do sometimes. If the game is just allowed to function naturally, that player will feel the benefit of that feat in those specific situations, but also feel that their stats might not be keeping up as well as they face increasingly challenging monsters.</p><p></p><p>(I'm a fighter and I get this really cool -5/+10 thing with my Greatsword, but the monsters are getting better armor and I still have a 16 strength...)</p><p></p><p>Of course, this trade-off <em>does</em> break down if you use 4d6-drop-lowest ability rolls. Characters with rolled ability scores almost always start with a prime stat over 16 before species bonuses, so they can max out that stat much sooner, making the trade-off between a feat and a secondary stat more attractive. (Hell, characters rolling for abilities with the 4d6 method can easily have 20 in an ability at level 1 once their species mods kick in.)</p><p></p><p>And what's wrong with character's adjusting their strategies once they learn a new skill? The rogue plays very differently once he hits level 2 and gets Cunning Action. Some casters will stick with mundane weapons over cantrips until they hit level 5 and the cantrips get another damage die. Maybe it's a bummer that your cleric took a defensive feat which makes him feel like he can wade into combat like a fighter, but maybe he'll be more cautious once he realizes that he still has fewer hp than the fighter and that things get a lot more tense when the cleric is the first character to get knocked unconscious.</p></blockquote><p></p>
[QUOTE="redrick, post: 6615886, member: 6777696"] Do you do the same with ability score increases? If a character takes a +2 to Dex and thereby a +1 to AC, do you automatically up the to-hit bonuses of all all monsters? Increase the AC by 1 to negate the to-hit bonus of the PC? I mean, obviously, monsters faced will get tougher as players level up, either because the DM always runs balanced encounters, or just because the PCs will get bolder in the opponents they're willing to fight. But the feat is just a sharpened version of the ability score increase. With a +2 in your prime stat, you get a little better at most of the things you do. With a feat, you get a lot better at something that you do sometimes. If the game is just allowed to function naturally, that player will feel the benefit of that feat in those specific situations, but also feel that their stats might not be keeping up as well as they face increasingly challenging monsters. (I'm a fighter and I get this really cool -5/+10 thing with my Greatsword, but the monsters are getting better armor and I still have a 16 strength...) Of course, this trade-off [I]does[/I] break down if you use 4d6-drop-lowest ability rolls. Characters with rolled ability scores almost always start with a prime stat over 16 before species bonuses, so they can max out that stat much sooner, making the trade-off between a feat and a secondary stat more attractive. (Hell, characters rolling for abilities with the 4d6 method can easily have 20 in an ability at level 1 once their species mods kick in.) And what's wrong with character's adjusting their strategies once they learn a new skill? The rogue plays very differently once he hits level 2 and gets Cunning Action. Some casters will stick with mundane weapons over cantrips until they hit level 5 and the cantrips get another damage die. Maybe it's a bummer that your cleric took a defensive feat which makes him feel like he can wade into combat like a fighter, but maybe he'll be more cautious once he realizes that he still has fewer hp than the fighter and that things get a lot more tense when the cleric is the first character to get knocked unconscious. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats: Do you use them? Are they necessary?
Top