Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats: Do you use them? Are they necessary?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 6615980" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Nope. Why? Ability score increases are not OPTIONAL, like Feats are.</p><p></p><p></p><p></p><p></p><p>I've said this in other threads and whatnot back when we were still playtesting 5e. My contention was that I didn't want Feats to have the "...but this one goes to 11..." mentality that most of the Feats from previous versions of the game had. Yes, there were a lot of feats that didn't just grant "bonuses", and those were ones that nobody took...and if you did, chances were that someone you play with or might play with would get all pissy because of "<em>stupid choices for feats...now you suck and my character has to pull up the slack!...grumble-grumble</em>". It's easy to find examples of people verbally attacking other players for "stupid feat choices" all over the place.</p><p></p><p>How Feats <em>should</em> have worked was a LOT less "+1's", and a lot more "here's something cool you can do, or reduce, or ignore". For example, GWM should drop the -5/+10 and replace it with something "non-pluss'y"...say, give the GWM <em>Reach</em> with it. Or, as I said in my other post, each Feat should have a drawback to using it. So in stead of the -5/+10 as is, leave it in, but add <em>Attacking like this can cause you to lower your defenses, so any attacks against you that round from an opponent in melee with you gets Advantage.</em> But just flat out numbers adjustments? Bad idea...really bad. It encourages min/maxing power-building as players try to give their character every bonus they can via any means they can just to offset that -5. If/when they succeed, it's basically a free +10 to damage. Terrible design if you ask me.</p><p></p><p></p><p></p><p></p><p><em>If</em> you use 4d6-L? You do realize that is the default character stat creation method, right? Just checking. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And yes, that is how we do it...most of the time.</p><p></p><p></p><p></p><p></p><p>It wasn't about adjusting strategies. It was a lot more than that. It was a character personality change. Like, up until level 4, the cleric was all about RP'ing that violence should be the last resort, or that a plan of attack should be agreed upon so as to minimize party casualties/damage, etc. But as soon as he got that magical -3 to damage taken...it was all <em>Damn the torpedoes! Full speed ahead!</em> when fighting *anything* that was likely to only do small'ish damage (re: 1d4+1 or 2d4, or 1d6+2, etc). Yes, the tactics could have changed with him offering to go in first to draw attacks, or maybe positioning better so he could take on more than one at a time while protecting the wizard, etc. But it didn't pan out that way. It's like he was a new character. </p><p></p><p>And before you think of this as an isolated incident...no, it's not. As I said, I saw this phenomenon happen time and time again (usually not *quite* as extreme, but easily noticeable) with my group. Conferring with other DM's here in town and on the net showed me that I wasn't alone in seeing this. Feats are also an either/or thing, despite how the designers wanted it to be. If one player chooses Feats for his character, ALL characters need to start taking Feats or they risk being "one upped" by the guy with the Feats.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6615980, member: 45197"] Hiya! Nope. Why? Ability score increases are not OPTIONAL, like Feats are. I've said this in other threads and whatnot back when we were still playtesting 5e. My contention was that I didn't want Feats to have the "...but this one goes to 11..." mentality that most of the Feats from previous versions of the game had. Yes, there were a lot of feats that didn't just grant "bonuses", and those were ones that nobody took...and if you did, chances were that someone you play with or might play with would get all pissy because of "[I]stupid choices for feats...now you suck and my character has to pull up the slack!...grumble-grumble[/I]". It's easy to find examples of people verbally attacking other players for "stupid feat choices" all over the place. How Feats [I]should[/I] have worked was a LOT less "+1's", and a lot more "here's something cool you can do, or reduce, or ignore". For example, GWM should drop the -5/+10 and replace it with something "non-pluss'y"...say, give the GWM [I]Reach[/I] with it. Or, as I said in my other post, each Feat should have a drawback to using it. So in stead of the -5/+10 as is, leave it in, but add [I]Attacking like this can cause you to lower your defenses, so any attacks against you that round from an opponent in melee with you gets Advantage.[/I] But just flat out numbers adjustments? Bad idea...really bad. It encourages min/maxing power-building as players try to give their character every bonus they can via any means they can just to offset that -5. If/when they succeed, it's basically a free +10 to damage. Terrible design if you ask me. [I]If[/I] you use 4d6-L? You do realize that is the default character stat creation method, right? Just checking. :) And yes, that is how we do it...most of the time. It wasn't about adjusting strategies. It was a lot more than that. It was a character personality change. Like, up until level 4, the cleric was all about RP'ing that violence should be the last resort, or that a plan of attack should be agreed upon so as to minimize party casualties/damage, etc. But as soon as he got that magical -3 to damage taken...it was all [I]Damn the torpedoes! Full speed ahead![/I] when fighting *anything* that was likely to only do small'ish damage (re: 1d4+1 or 2d4, or 1d6+2, etc). Yes, the tactics could have changed with him offering to go in first to draw attacks, or maybe positioning better so he could take on more than one at a time while protecting the wizard, etc. But it didn't pan out that way. It's like he was a new character. And before you think of this as an isolated incident...no, it's not. As I said, I saw this phenomenon happen time and time again (usually not *quite* as extreme, but easily noticeable) with my group. Conferring with other DM's here in town and on the net showed me that I wasn't alone in seeing this. Feats are also an either/or thing, despite how the designers wanted it to be. If one player chooses Feats for his character, ALL characters need to start taking Feats or they risk being "one upped" by the guy with the Feats. ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats: Do you use them? Are they necessary?
Top