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Feats, don't fail me now! - feat design in 5e
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<blockquote data-quote="MoonSong" data-source="post: 6021943" data-attributes="member: 6689464"><p>On the flipside I don't like the siloing of combat and non-combat stuff, since it enforces a minimum combat competence, one that cannot be avoided without requiring DM-fiat, and this truly hurts plaers interested on interaction and exploration-related feats as me, the only way I could like the siloing is if it wasn't total and you could choose to pick non-combat stuff instead of combat feats. But once we are at it it doesn't makes sense to restrict one kind for no reason. </p><p></p><p>Enforcing a siloing just takes away half of your choices for no other reason than protect you from yourself, and that sucks, everybody should be able to decide how much combat-non combat he/she wants to be. Also I loathe the general idea of "combat is special, everything is always about combat, all other things are unimportant enough they don't deserve being properly supported".</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6021943, member: 6689464"] On the flipside I don't like the siloing of combat and non-combat stuff, since it enforces a minimum combat competence, one that cannot be avoided without requiring DM-fiat, and this truly hurts plaers interested on interaction and exploration-related feats as me, the only way I could like the siloing is if it wasn't total and you could choose to pick non-combat stuff instead of combat feats. But once we are at it it doesn't makes sense to restrict one kind for no reason. Enforcing a siloing just takes away half of your choices for no other reason than protect you from yourself, and that sucks, everybody should be able to decide how much combat-non combat he/she wants to be. Also I loathe the general idea of "combat is special, everything is always about combat, all other things are unimportant enough they don't deserve being properly supported". [/QUOTE]
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Feats, don't fail me now! - feat design in 5e
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