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Feats, don't fail me now! - feat design in 5e
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<blockquote data-quote="JamesonCourage" data-source="post: 6022540" data-attributes="member: 6668292"><p>Yes, you are.</p><p></p><p>That's not true, if you're following the rules. Medium HP? I can take more hits. And for people that see HP as some form of physical damage (rolling with the hits, etc.), and not plot protection, this is a problem. If the class gives higher defenses (saves, AC, whatever), that'll come up, too. And so on.</p><p></p><p>I want the fiction I want (a sage who is bad at combat, a craftsman who can make neat contraptions but isn't a combatant, a courtier who is great socially but couldn't fight to save his life, etc.) to be matched up closely with the mechanics of the game. And if you force me to be good at combat (or even "not bad"), you're not doing that for me.</p><p></p><p>And I don't want that. My players don't want that. It's not what we want. And you're denying us that concept. Nobody can pick up our sheet, see our character, and play him as we fictionally want him to be. They'll see the higher attack bonus, the damage, and so on.</p><p></p><p>That's not the character I want. That's not how I want the game to represent my character. The "ignore the rules" is nice and all, and I will, but I have no great interest in switching to a game that enforces broad competency on everybody. Set it as the default, please. I'd like that just fine. Just let me alter it.</p><p></p><p>Or, you know, support their playstyle. Make specialties balanced across the pillars. Make classes balanced across the pillars. Make this the default.</p><p></p><p>Then, give me options on altering that. Trading combat stuff for social stuff. Trading exploration stuff for more combat stuff. And so on. If I want to pick "unbalanced" feats, make me do it by hand, instead of by specialty. I'm fine with this. Just don't silo it and force me. <em>Because you're killing my concepts.</em> As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6022540, member: 6668292"] Yes, you are. That's not true, if you're following the rules. Medium HP? I can take more hits. And for people that see HP as some form of physical damage (rolling with the hits, etc.), and not plot protection, this is a problem. If the class gives higher defenses (saves, AC, whatever), that'll come up, too. And so on. I want the fiction I want (a sage who is bad at combat, a craftsman who can make neat contraptions but isn't a combatant, a courtier who is great socially but couldn't fight to save his life, etc.) to be matched up closely with the mechanics of the game. And if you force me to be good at combat (or even "not bad"), you're not doing that for me. And I don't want that. My players don't want that. It's not what we want. And you're denying us that concept. Nobody can pick up our sheet, see our character, and play him as we fictionally want him to be. They'll see the higher attack bonus, the damage, and so on. That's not the character I want. That's not how I want the game to represent my character. The "ignore the rules" is nice and all, and I will, but I have no great interest in switching to a game that enforces broad competency on everybody. Set it as the default, please. I'd like that just fine. Just let me alter it. Or, you know, support their playstyle. Make specialties balanced across the pillars. Make classes balanced across the pillars. Make this the default. Then, give me options on altering that. Trading combat stuff for social stuff. Trading exploration stuff for more combat stuff. And so on. If I want to pick "unbalanced" feats, make me do it by hand, instead of by specialty. I'm fine with this. Just don't silo it and force me. [I]Because you're killing my concepts.[/I] As always, play what you like :) [/QUOTE]
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Feats, don't fail me now! - feat design in 5e
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