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Feats, don't fail me now! - feat design in 5e
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<blockquote data-quote="JamesonCourage" data-source="post: 6022563" data-attributes="member: 6668292"><p>This is what I mean by it's a play style thing. Combat wasn't a primary part of my 3.5 play, and it's not going to be a primary part of any D&D system I use. It's going to be a part of it, yes. But it's not a <em>primary</em> part, and that's why I want things like in-depth or dynamic rules on non-combat activities (crafting, social activity, etc.). And, it's also why I want the option to give up breadth of character (capable in all three pillars) to have more depth in another area.</p><p></p><p>Again, this is a play style thing. In a game like mine, where you might get 1 combat every 8-10 hours of play, you're not a "dangerous liability" most of the time. And, you might be saving the party when dealing with powerful members through your knowledge (what they like, their history in dealing with matters, crafting gifts for them, massaging their ego, successfully scouting areas, etc.). I'm asking to be better in some areas at the expense of others. To me, this isn't a big request. It doesn't need to be baseline. And, in my game, it'll be used, and it'll aid the party in ways that they wouldn't get otherwise.</p><p></p><p>I know that it's not going to fit the majority of play styles. I'm not asking for it to be baseline. I'm asking for the ability to alter the baseline in a way that supports a style that I play. Forced siloing actively hurts this, in my view.</p><p></p><p>Sure, make siloing baseline. Sure, don't give "unbalanced" specialties, and make me go through the feats myself. Sure, explain that altering the baseline will make your character have less breadth, and therefore not useful as often in exchange for more depth in one area, and explain how this can affect the upcoming sessions / adventure / etc. I'm fine with all of that. Go ahead. Just let me play the character concepts I want, please. Don't force siloing. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6022563, member: 6668292"] This is what I mean by it's a play style thing. Combat wasn't a primary part of my 3.5 play, and it's not going to be a primary part of any D&D system I use. It's going to be a part of it, yes. But it's not a [I]primary[/I] part, and that's why I want things like in-depth or dynamic rules on non-combat activities (crafting, social activity, etc.). And, it's also why I want the option to give up breadth of character (capable in all three pillars) to have more depth in another area. Again, this is a play style thing. In a game like mine, where you might get 1 combat every 8-10 hours of play, you're not a "dangerous liability" most of the time. And, you might be saving the party when dealing with powerful members through your knowledge (what they like, their history in dealing with matters, crafting gifts for them, massaging their ego, successfully scouting areas, etc.). I'm asking to be better in some areas at the expense of others. To me, this isn't a big request. It doesn't need to be baseline. And, in my game, it'll be used, and it'll aid the party in ways that they wouldn't get otherwise. I know that it's not going to fit the majority of play styles. I'm not asking for it to be baseline. I'm asking for the ability to alter the baseline in a way that supports a style that I play. Forced siloing actively hurts this, in my view. Sure, make siloing baseline. Sure, don't give "unbalanced" specialties, and make me go through the feats myself. Sure, explain that altering the baseline will make your character have less breadth, and therefore not useful as often in exchange for more depth in one area, and explain how this can affect the upcoming sessions / adventure / etc. I'm fine with all of that. Go ahead. Just let me play the character concepts I want, please. Don't force siloing. As always, play what you like :) [/QUOTE]
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Feats, don't fail me now! - feat design in 5e
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