Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats, don't fail me now! - feat design in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BobTheNob" data-source="post: 6022640" data-attributes="member: 82425"><p>Pretty much where I am at with this. I just cant see how siloing prevents concept. You want a sage, make a sage. Your emphasis is on knowledge and its ability to solve problems, great. You can achieve that with OR without siloing.</p><p></p><p>Not excited about the combat aspects, then play it non-combatively. Find ways to get around fights rather than picking them.</p><p></p><p>I remember having this discussion with a contemporary at the closing of our 4e campaign. The general feeling was that we needed far far FAR less emphasis on combat, yet in all that time we played, players never did. Sure, they COULD have taken non-combat feats, but none of them did. I dont hold them "wrong" for doing that, I dont think the campaign was inflexibly forcing combat scenario's...the guys just liked a good fight and liked to be good at it. But there was always those times when fighting it out was an inferior option.</p><p></p><p>At those times I would have liked that they had something a bit more robust than a weak list of skill shoved into the bottom corner of 1 page of a 5 page character sheet. That they just had more RP-meat to them WITHOUT requiring them to give up on what they want to do with there characters.</p><p></p><p>I WILL NOT tell my players to stop being combative in order that they can find ways to resolve things without fighting. Fact is I find that characters with high degree of flexibility to be far better suited to Tabletop RPG's to one that is single pillar application.</p><p></p><p>So, as imperfect as siloing is, I find it to be an imperfect solution to an imperfect problem.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 6022640, member: 82425"] Pretty much where I am at with this. I just cant see how siloing prevents concept. You want a sage, make a sage. Your emphasis is on knowledge and its ability to solve problems, great. You can achieve that with OR without siloing. Not excited about the combat aspects, then play it non-combatively. Find ways to get around fights rather than picking them. I remember having this discussion with a contemporary at the closing of our 4e campaign. The general feeling was that we needed far far FAR less emphasis on combat, yet in all that time we played, players never did. Sure, they COULD have taken non-combat feats, but none of them did. I dont hold them "wrong" for doing that, I dont think the campaign was inflexibly forcing combat scenario's...the guys just liked a good fight and liked to be good at it. But there was always those times when fighting it out was an inferior option. At those times I would have liked that they had something a bit more robust than a weak list of skill shoved into the bottom corner of 1 page of a 5 page character sheet. That they just had more RP-meat to them WITHOUT requiring them to give up on what they want to do with there characters. I WILL NOT tell my players to stop being combative in order that they can find ways to resolve things without fighting. Fact is I find that characters with high degree of flexibility to be far better suited to Tabletop RPG's to one that is single pillar application. So, as imperfect as siloing is, I find it to be an imperfect solution to an imperfect problem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Feats, don't fail me now! - feat design in 5e
Top