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Feats, don't fail me now! - feat design in 5e
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<blockquote data-quote="MoonSong" data-source="post: 6022653" data-attributes="member: 6689464"><p>Exactly, feats shouldn't provide numerical bonuses, just extra stuff.</p><p></p><p>3.x provided lots of non-combat feats, even if we ignored the math skill feats, (such as skill focus and Deceitful) we have at least the following: </p><p></p><p>- Eschew Materials.- Has a combat use, namely being able to cast spells with material components while grappled. However in practice it has most benefits out of combat, namely you save the cost and the weight of a spell component pouch, also you aren't tied to equipment for a good chunk of spells which allows you to cast on situations where you normally wouldn't be allowed to. Not to mention the fact it helps to build flavour.</p><p>- Silent spell.- it has a combat use (casting spells while grappled/deafened) but it is more useful on out combat situations, are you a sneaky wiz who doesn't want to get caught while hidden? use silent spell, want to cast without people noticing? combine it with still spell and eschew materials and nobody will know.</p><p>- Track.- a very cool feat that enables another use of the survivial skill</p><p>- Endurance </p><p>- Magic item creation feats </p><p></p><p>Outside core:</p><p>- Appraise Magic Value</p><p>- Disguise Spell</p><p>- Brachiation</p><p>- Jack of all trades</p><p>- Subsonics</p><p>- Versatile Performer</p><p>- Most Wild Feats </p><p>- Nimbus of Light</p><p>- Stigmata</p><p>- Spell Mastery</p><p>- The "get 3 spell like abilities" feats</p><p>- Transdimentional spell</p><p>- Augment Healing</p><p>- Sanctify relic</p><p>- Swift call</p><p>- Animal devotion</p><p>- Witchlight</p><p>- Spell thematics (obvious combat use, but has a heavy flavor that cannot be ignored)</p><p>- Sweet talker</p><p>- Half the Luck feats</p><p>- Trap Engineer</p><p>- Trap Sensitivity</p><p>- Chant of the Long Road</p><p>- Dragon Friend</p><p>- Dragon song</p><p>- Education</p><p>- Able learner</p><p>- Monastic trainning</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6022653, member: 6689464"] Exactly, feats shouldn't provide numerical bonuses, just extra stuff. 3.x provided lots of non-combat feats, even if we ignored the math skill feats, (such as skill focus and Deceitful) we have at least the following: - Eschew Materials.- Has a combat use, namely being able to cast spells with material components while grappled. However in practice it has most benefits out of combat, namely you save the cost and the weight of a spell component pouch, also you aren't tied to equipment for a good chunk of spells which allows you to cast on situations where you normally wouldn't be allowed to. Not to mention the fact it helps to build flavour. - Silent spell.- it has a combat use (casting spells while grappled/deafened) but it is more useful on out combat situations, are you a sneaky wiz who doesn't want to get caught while hidden? use silent spell, want to cast without people noticing? combine it with still spell and eschew materials and nobody will know. - Track.- a very cool feat that enables another use of the survivial skill - Endurance - Magic item creation feats Outside core: - Appraise Magic Value - Disguise Spell - Brachiation - Jack of all trades - Subsonics - Versatile Performer - Most Wild Feats - Nimbus of Light - Stigmata - Spell Mastery - The "get 3 spell like abilities" feats - Transdimentional spell - Augment Healing - Sanctify relic - Swift call - Animal devotion - Witchlight - Spell thematics (obvious combat use, but has a heavy flavor that cannot be ignored) - Sweet talker - Half the Luck feats - Trap Engineer - Trap Sensitivity - Chant of the Long Road - Dragon Friend - Dragon song - Education - Able learner - Monastic trainning [/QUOTE]
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