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Feats, don't fail me now! - feat design in 5e
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<blockquote data-quote="JamesonCourage" data-source="post: 6023271" data-attributes="member: 6668292"><p>Thank you for the respectful disagreement.</p><p></p><p>"No combat feats." </p><p></p><p>Like I've said, I'm okay with a 3/3/3 divide as the baseline, but I see absolutely no convincing reason to leave out an optional rule about trading combat ability for more non-combat utility (even if the trade isn't 1-for-1: 5/1/1, 1/4/3, or 2/2/4).</p><p></p><p>And, with that in mind, I'd prefer that if feats <strong>are</strong> purely combat, that whatever works as the "non-combat" equivalent be on the same progression as feat (every other level, or whatever), with individual areas that can be swapped wholesale (lose a specialty but gain a background, or lose a feat and gain a talent, etc.).</p><p></p><p>That, to me, is essentially keeping them together, and labeling some "combat feats" and the rest "non-combat feats." It won't be to others. And that's fine, we'll both be happy. Just don't force me to silo my abilities.</p><p></p><p>It's kinda why I'm not a big have of the term "background" being the non-combat stuff. But yeah, fleshing out that stuff is a must, in my mind. I need it to enjoy the game. Combat won't be enough. And, further, forced siloing will be a major turn off when it means I can't play a concept that I want to (my non-combat sage that's a better sage than your sage-knight). As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6023271, member: 6668292"] Thank you for the respectful disagreement. "No combat feats." Like I've said, I'm okay with a 3/3/3 divide as the baseline, but I see absolutely no convincing reason to leave out an optional rule about trading combat ability for more non-combat utility (even if the trade isn't 1-for-1: 5/1/1, 1/4/3, or 2/2/4). And, with that in mind, I'd prefer that if feats [B]are[/B] purely combat, that whatever works as the "non-combat" equivalent be on the same progression as feat (every other level, or whatever), with individual areas that can be swapped wholesale (lose a specialty but gain a background, or lose a feat and gain a talent, etc.). That, to me, is essentially keeping them together, and labeling some "combat feats" and the rest "non-combat feats." It won't be to others. And that's fine, we'll both be happy. Just don't force me to silo my abilities. It's kinda why I'm not a big have of the term "background" being the non-combat stuff. But yeah, fleshing out that stuff is a must, in my mind. I need it to enjoy the game. Combat won't be enough. And, further, forced siloing will be a major turn off when it means I can't play a concept that I want to (my non-combat sage that's a better sage than your sage-knight). As always, play what you like :) [/QUOTE]
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