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Feats, don't fail me now! - feat design in 5e
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<blockquote data-quote="JamesonCourage" data-source="post: 6023560" data-attributes="member: 6668292"><p>... I want to get better as a sage. This can't possibly be a real reply, can it...?</p><p></p><p>Thus, it is "optional" with the default as "balanced."</p><p></p><p>If they aren't on the same schedule, then I don't think the "get another background/talent by losing specialties/feats" is an appropriate answer. And if that's not doable or appropriate, then I have an objection.</p><p></p><p>Dude, I feel like I've addressed this over and over. You <em>replied</em> to my take on it in your post that I'm responding to now. Make the move away from siloing optional. Make everything "balanced" as the baseline. <em>But give me the option (with mechanical support) to change it to something else.</em> You never, ever have to leave the baseline, default, siloed approach to the game. Everything will be "balanced" across the pillars for you from the get-go. Awesome.</p><p></p><p>Me? I want mechanical support if I want to alter those assumptions. Other people do, too. Give us that support. Just design background/"talents" just like you do specialties/feats, have them run simultaneously, and I'm fine with it. If I can't switch out my Intimidation skill for more punchyness, or my fighting skill for more knowledges, etc., then you're killing my concepts. Yours live either way. Yours are even supported as the core assumption. Just let there be support for mine by not <em>forcing</em> siloed abilities. As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>Seriously...</p><p></p><p>Yes. This. Clearly explain that this is the case. Make sure it's noted that it's not appropriate for certain campaign styles or expectations. Etc. But let things be swapped away from the baseline assumption. Please, do what the bogmad says. As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6023560, member: 6668292"] ... I want to get better as a sage. This can't possibly be a real reply, can it...? Thus, it is "optional" with the default as "balanced." If they aren't on the same schedule, then I don't think the "get another background/talent by losing specialties/feats" is an appropriate answer. And if that's not doable or appropriate, then I have an objection. Dude, I feel like I've addressed this over and over. You [I]replied[/I] to my take on it in your post that I'm responding to now. Make the move away from siloing optional. Make everything "balanced" as the baseline. [I]But give me the option (with mechanical support) to change it to something else.[/I] You never, ever have to leave the baseline, default, siloed approach to the game. Everything will be "balanced" across the pillars for you from the get-go. Awesome. Me? I want mechanical support if I want to alter those assumptions. Other people do, too. Give us that support. Just design background/"talents" just like you do specialties/feats, have them run simultaneously, and I'm fine with it. If I can't switch out my Intimidation skill for more punchyness, or my fighting skill for more knowledges, etc., then you're killing my concepts. Yours live either way. Yours are even supported as the core assumption. Just let there be support for mine by not [I]forcing[/I] siloed abilities. As always, play what you like :) Seriously... Yes. This. Clearly explain that this is the case. Make sure it's noted that it's not appropriate for certain campaign styles or expectations. Etc. But let things be swapped away from the baseline assumption. Please, do what the bogmad says. As always, play what you like :) [/QUOTE]
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