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Feats, don't fail me now! - feat design in 5e
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6024246" data-attributes="member: 882"><p>This depends a little on how skills end up working, but the guidelines would be the same as for combat feats - you have to change how the rules work for a given situation, or enable some new ability.</p><p></p><p>So, if searching for traps uses d20+Int, but passive perception uses 10+Wis (as in some cases in the playtest adventure), perhaps 'Danger Sense' would make you ever-alert, and allow you to use 10+Int for your passive perception. You'll notice traps, secret doors and the like with ease. Maybe a Flirtatious feat could give you advantage when interacting with the right persons. Fun for roleplay and useful on many occasions. Perhaps there could be a feat that allows you to always reach a window, platform, rope, whatever there might be, so long as it's within Dex feet and there are structures nearby to climb, jump and run across (Assassin's Creed style). Perhaps a feat could allow you to make a knowledge check to see if you know the true name of a demon, and then allow you to parlay for five minutes. Heck, let's go really crazy, and say that an expert chef can cook a meal three times a day that restores HP (technically useful in combat, but much more obviously a roleplay feat).</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6024246, member: 882"] This depends a little on how skills end up working, but the guidelines would be the same as for combat feats - you have to change how the rules work for a given situation, or enable some new ability. So, if searching for traps uses d20+Int, but passive perception uses 10+Wis (as in some cases in the playtest adventure), perhaps 'Danger Sense' would make you ever-alert, and allow you to use 10+Int for your passive perception. You'll notice traps, secret doors and the like with ease. Maybe a Flirtatious feat could give you advantage when interacting with the right persons. Fun for roleplay and useful on many occasions. Perhaps there could be a feat that allows you to always reach a window, platform, rope, whatever there might be, so long as it's within Dex feet and there are structures nearby to climb, jump and run across (Assassin's Creed style). Perhaps a feat could allow you to make a knowledge check to see if you know the true name of a demon, and then allow you to parlay for five minutes. Heck, let's go really crazy, and say that an expert chef can cook a meal three times a day that restores HP (technically useful in combat, but much more obviously a roleplay feat). [/QUOTE]
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