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<blockquote data-quote="Shemeska" data-source="post: 1523075" data-attributes="member: 11697"><p><strong>Player Servitude</strong> - Make them so hooked to your game that they'll buy you stuff. This may include, but is not limited to: random 2e books you don't have, coffee, icecream, dinner, dice, 2-4L of diet mountain dew code red every weekend. This has the drawback however of them going into withdrawl and reacting violently in public if you suggest skipping a weekend of gaming in order to watch the superbowl. (based on a true story).</p><p></p><p><strong>Inspire Creativity</strong> - Cause your players to obsess over token NPCs in your game to the point of drawing them at random, or cause players to start writing IC fiction/IC journals for their PCs.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 1523075, member: 11697"] [B]Player Servitude[/B] - Make them so hooked to your game that they'll buy you stuff. This may include, but is not limited to: random 2e books you don't have, coffee, icecream, dinner, dice, 2-4L of diet mountain dew code red every weekend. This has the drawback however of them going into withdrawl and reacting violently in public if you suggest skipping a weekend of gaming in order to watch the superbowl. (based on a true story). [B]Inspire Creativity[/B] - Cause your players to obsess over token NPCs in your game to the point of drawing them at random, or cause players to start writing IC fiction/IC journals for their PCs. [/QUOTE]
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