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<blockquote data-quote="airwalkrr" data-source="post: 2923122" data-attributes="member: 12460"><p>Call me old-fashioned, but a feat/level system seems like a lot of work. In the first place, not all feats provide static bonuses so many feats would be easy to forget. In the second place, monsters with 20 or so HD would get 13 extra feats, more than twice what they already have! Besides the fact that the DM has to update every single monster in existence, the DM also has to remember to use those feats in combat and use them properly. Additionally, the DM doesn't have time to think through his monsters as well as the PCs do for their characters (the PCs face any given monster once while the PCs themselves are around forever) meaning a feat/level rule inherently favors the PCs.</p><p></p><p>I don't really buy the argument that just because there are a jazillion feats available that PCs need to have more. The more feats PCs get, the more they begin to look like each other. That means you have to have even more feats for them to start looking unique. And then you have the same problem all over again: so many feats that the PCs "need" more. Just because the feats are there doesn't mean the PCs need to have them all.</p><p></p><p>How many of these feat/level campaigns are high level? I am guessing not very many as the amount of work required to make such a campaign possible escalates with the level of the PCs. Maybe DMs running these campaigns just have a lot more time than I have.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2923122, member: 12460"] Call me old-fashioned, but a feat/level system seems like a lot of work. In the first place, not all feats provide static bonuses so many feats would be easy to forget. In the second place, monsters with 20 or so HD would get 13 extra feats, more than twice what they already have! Besides the fact that the DM has to update every single monster in existence, the DM also has to remember to use those feats in combat and use them properly. Additionally, the DM doesn't have time to think through his monsters as well as the PCs do for their characters (the PCs face any given monster once while the PCs themselves are around forever) meaning a feat/level rule inherently favors the PCs. I don't really buy the argument that just because there are a jazillion feats available that PCs need to have more. The more feats PCs get, the more they begin to look like each other. That means you have to have even more feats for them to start looking unique. And then you have the same problem all over again: so many feats that the PCs "need" more. Just because the feats are there doesn't mean the PCs need to have them all. How many of these feat/level campaigns are high level? I am guessing not very many as the amount of work required to make such a campaign possible escalates with the level of the PCs. Maybe DMs running these campaigns just have a lot more time than I have. [/QUOTE]
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