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<blockquote data-quote="Psion" data-source="post: 2923961" data-attributes="member: 172"><p>What those of us are finding that wish to accelerate the rate of feat acquisition is that players find that there are more feats out there appropriate to their character than there are feat slots. When you on on the player side of the screen, and only getting one feat per level, it's not that hard to keep a bead on what you are doing.</p><p></p><p></p><p></p><p>That's only if you use the Crothian method.</p><p></p><p>I don't.</p><p></p><p>I only give heroic and elite characters additional feats. For other creatures, I factor in additional character "oomph" in ELs.</p><p></p><p>I imagine that Crothian, or anyone else who prefers to apply the extra feats across the board, either doesn't find it a burden or relishes the idea of throwing in a few surprsies in every creature.</p><p></p><p></p><p></p><p>Part of the reason I am playing with this variant is I like very competant characters, but not necessarily extremely powerful characters. So I am more content to slow down the advancement rate but use additional feats to keep the toys players have to play with at a high level.</p><p></p><p>(That said, I don't do feat/level. I only do feat/level that you don't get a stat bonus, so all PCs have a choice at every level.)</p></blockquote><p></p>
[QUOTE="Psion, post: 2923961, member: 172"] What those of us are finding that wish to accelerate the rate of feat acquisition is that players find that there are more feats out there appropriate to their character than there are feat slots. When you on on the player side of the screen, and only getting one feat per level, it's not that hard to keep a bead on what you are doing. That's only if you use the Crothian method. I don't. I only give heroic and elite characters additional feats. For other creatures, I factor in additional character "oomph" in ELs. I imagine that Crothian, or anyone else who prefers to apply the extra feats across the board, either doesn't find it a burden or relishes the idea of throwing in a few surprsies in every creature. Part of the reason I am playing with this variant is I like very competant characters, but not necessarily extremely powerful characters. So I am more content to slow down the advancement rate but use additional feats to keep the toys players have to play with at a high level. (That said, I don't do feat/level. I only do feat/level that you don't get a stat bonus, so all PCs have a choice at every level.) [/QUOTE]
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