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<blockquote data-quote="Felon" data-source="post: 2412912" data-attributes="member: 8158"><p>Well, they are in a table, of which I posted the column with the feat names...tables don't really post well here. Here goes:</p><p></p><p><strong>Appraise Magic Value: </strong> Use Appraise skill to determine item properties. Better than an identify spell. Complete Adventurer p.104</p><p></p><p><strong>Arcane Preparation: </strong>Allows spontaneous casters prepare spells (with metamagic) ahead of time. Complete Arcane p.73</p><p></p><p><strong>Coordinated Shot: </strong>Ignore soft cover penalties when your allies are in the way of your shot. Seems to come up often. Heroes of Battle p.97</p><p></p><p><strong>Goad:</strong> Foe can’t attack anyone but you without Will save. For meat shields, obviously. Completed Adventurer p.109</p><p></p><p><strong>Guerilla Scout: </strong>Listen & Spot ranks always cost 1 skill point each (also +1 to initiative rolls). Heroes of Battle p.97</p><p></p><p><strong>Guerilla Warrior: </strong>Sneak ranks always cost 1 skill point (also arrmor check penalty reduced by 1). Heroes of Battle p.97</p><p></p><p><strong>Improved Toughness:</strong> +1 hit point per hit die. Much better than Toughness if you have good Fort. save. Complete Warrior p.101</p><p></p><p><strong>Mage Slayer:</strong> Prevent caster from casting defensively. Pretty nasty. Expect some NPC’s to have it. Complete Arcane p.81, Miniatures Handbook</p><p></p><p><strong>Mobile Spellcasting: </strong>Cast a spell & move at the same time. Another one that wil be popular with NPC’s. Complete Adventurer p.111</p><p></p><p><strong>Open-Minded:</strong> Gain 5 skill points. Skills are good. Complete Adventurer p.111</p><p></p><p><strong>Practiced Spellcaster:</strong> Increase caster level by 4, up to your hit dice. Must-have for multi-classed casters. Complete Arcane p.82</p><p></p><p><strong>Ready Shot:</strong> Ready a ranged attack against a charge, gain +3d6 damage. Get them before they get you. Heroes of Battle p.99</p><p></p><p><strong>Sudden Metamagic Feats:</strong> Once per day, apply a metamagic feat to a spell instantly and without using a higher level slot. Complete Arcane, Miniatures Handbook</p><p></p><p>You'll notice I threw in my reasons for why they were recommended. In some cases, I just want them to be fairly warned about feats I may give their foes. Forewarned is forearmed and all that.</p></blockquote><p></p>
[QUOTE="Felon, post: 2412912, member: 8158"] Well, they are in a table, of which I posted the column with the feat names...tables don't really post well here. Here goes: [B]Appraise Magic Value: [/B] Use Appraise skill to determine item properties. Better than an identify spell. Complete Adventurer p.104 [B]Arcane Preparation: [/B]Allows spontaneous casters prepare spells (with metamagic) ahead of time. Complete Arcane p.73 [B]Coordinated Shot: [/B]Ignore soft cover penalties when your allies are in the way of your shot. Seems to come up often. Heroes of Battle p.97 [B]Goad:[/B] Foe can’t attack anyone but you without Will save. For meat shields, obviously. Completed Adventurer p.109 [B]Guerilla Scout: [/B]Listen & Spot ranks always cost 1 skill point each (also +1 to initiative rolls). Heroes of Battle p.97 [B]Guerilla Warrior: [/B]Sneak ranks always cost 1 skill point (also arrmor check penalty reduced by 1). Heroes of Battle p.97 [B]Improved Toughness:[/B] +1 hit point per hit die. Much better than Toughness if you have good Fort. save. Complete Warrior p.101 [B]Mage Slayer:[/B] Prevent caster from casting defensively. Pretty nasty. Expect some NPC’s to have it. Complete Arcane p.81, Miniatures Handbook [B]Mobile Spellcasting: [/B]Cast a spell & move at the same time. Another one that wil be popular with NPC’s. Complete Adventurer p.111 [B]Open-Minded:[/B] Gain 5 skill points. Skills are good. Complete Adventurer p.111 [B]Practiced Spellcaster:[/B] Increase caster level by 4, up to your hit dice. Must-have for multi-classed casters. Complete Arcane p.82 [B]Ready Shot:[/B] Ready a ranged attack against a charge, gain +3d6 damage. Get them before they get you. Heroes of Battle p.99 [B]Sudden Metamagic Feats:[/B] Once per day, apply a metamagic feat to a spell instantly and without using a higher level slot. Complete Arcane, Miniatures Handbook You'll notice I threw in my reasons for why they were recommended. In some cases, I just want them to be fairly warned about feats I may give their foes. Forewarned is forearmed and all that. [/QUOTE]
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