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<blockquote data-quote="lichmaster" data-source="post: 8424147" data-attributes="member: 6683330"><p>I think for compatibility issues the choice between a feat and ASI was never going to be taken away (i.e. you get either ASI or feat)</p><p></p><p>That said, while many feats in o5e are absolutely terrible, many allow for interesting builds/characters that cannot be done in any other way (sentinel+polearm master, for example). The +5 bonus may or may not be better mechanically, but surely feels boring in comparison: the character cannot do anything special or new. Besides: rolling for stats for me is just a vestige of old, a tradition that should be forgotten, but I understand it's a personal choice.</p><p></p><p>Regarding the monster math, I'm sure they had all the time and means to do it properly, since they are designing the game from scratch. They should be answering this questions, but I'm pretty confident they assumed a reasonably optimized point buy/standard array, with ASI at the appropriate level and time, and maybe a few "expected" magic items (that are probably not necessary and can de facto cover up an ASI)</p></blockquote><p></p>
[QUOTE="lichmaster, post: 8424147, member: 6683330"] I think for compatibility issues the choice between a feat and ASI was never going to be taken away (i.e. you get either ASI or feat) That said, while many feats in o5e are absolutely terrible, many allow for interesting builds/characters that cannot be done in any other way (sentinel+polearm master, for example). The +5 bonus may or may not be better mechanically, but surely feels boring in comparison: the character cannot do anything special or new. Besides: rolling for stats for me is just a vestige of old, a tradition that should be forgotten, but I understand it's a personal choice. Regarding the monster math, I'm sure they had all the time and means to do it properly, since they are designing the game from scratch. They should be answering this questions, but I'm pretty confident they assumed a reasonably optimized point buy/standard array, with ASI at the appropriate level and time, and maybe a few "expected" magic items (that are probably not necessary and can de facto cover up an ASI) [/QUOTE]
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