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<blockquote data-quote="tetrasodium" data-source="post: 8424423" data-attributes="member: 93670"><p>[spoiler="uneven levels, races & multiclass xp"]</p><p>Uneven Levels: If any two of your multiclass character’s classes </p><p>are two or more levels apart, the strain of developing and </p><p>maintaining different skills at different levels takes its toll. Your </p><p>multiclass character suffers a –20% penalty to XP for each class that </p><p>is not within one level of his or her highest-level class. These </p><p>penalties apply from the moment the character adds a class or raises </p><p>a class’s level too high. For instance, a 4th-level wizard/3rd-level </p><p>rogue gets no penalty, but if that character raises his wizard level to </p><p>5th, then he takes the –20% penalty from that point on until his </p><p>levels were nearly even again. </p><p>Races and Multiclass XP: A favored class (see the individual </p><p>race entries in Chapter 2: Races) does not count against the char-</p><p>acter for purposes of the –20% penalty to XP. In such cases, calculate </p><p>the XP penalty as if the character did not have that class. For </p><p>instance, Bergwin is an 11th-level gnome character (a 9th-level </p><p>rogue/2nd-level bard). He takes no penalty to his XP because he has </p><p>only one nonfavored class. (Bard is favored for gnomes.) Suppose he </p><p>then attains 12th level and adds 1st level as fighter to his classes, </p><p>becoming a 9th-level rogue/2nd-level illusionist/1st-level fighter. </p><p>He then takes a –20% XP penalty on future XP he earns because his </p><p>fighter level is so much lower than his rogue level. Were he awarded </p><p>1,200 XP for an adventure, he would receive only 80% of that </p><p>amount, or 960 XP. If he thereafter rose to 13th level and picked up </p><p>a fourth class (by adding 1st-level cleric, for example), he would take </p><p>a –40% XP penalty from then on. </p><p>As a second example, consider a dwarf 7th-level fighter/2nd-level </p><p>cleric. This character takes no penalty because his fighter class is </p><p>favored for dwarves and thus not counted when determining </p><p>whether his classes are even. Nor does he take any penalty for </p><p>adding 1st-level rogue to the mix, since his cleric and rogue classes </p><p>are only one level apart. In this case, cleric counts as the character’s </p><p>highest class. </p><p>A human’s or half-elf’s highest-level class is always considered his </p><p>or her favored class. [/spoiler]</p><p>Keeping all three within 2 levels is going to result in a far from optimal character as levels progress unless they can hop into PrCs to avoid it, those three don't exactly have great synergy</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8424423, member: 93670"] [spoiler="uneven levels, races & multiclass xp"] Uneven Levels: If any two of your multiclass character’s classes are two or more levels apart, the strain of developing and maintaining different skills at different levels takes its toll. Your multiclass character suffers a –20% penalty to XP for each class that is not within one level of his or her highest-level class. These penalties apply from the moment the character adds a class or raises a class’s level too high. For instance, a 4th-level wizard/3rd-level rogue gets no penalty, but if that character raises his wizard level to 5th, then he takes the –20% penalty from that point on until his levels were nearly even again. Races and Multiclass XP: A favored class (see the individual race entries in Chapter 2: Races) does not count against the char- acter for purposes of the –20% penalty to XP. In such cases, calculate the XP penalty as if the character did not have that class. For instance, Bergwin is an 11th-level gnome character (a 9th-level rogue/2nd-level bard). He takes no penalty to his XP because he has only one nonfavored class. (Bard is favored for gnomes.) Suppose he then attains 12th level and adds 1st level as fighter to his classes, becoming a 9th-level rogue/2nd-level illusionist/1st-level fighter. He then takes a –20% XP penalty on future XP he earns because his fighter level is so much lower than his rogue level. Were he awarded 1,200 XP for an adventure, he would receive only 80% of that amount, or 960 XP. If he thereafter rose to 13th level and picked up a fourth class (by adding 1st-level cleric, for example), he would take a –40% XP penalty from then on. As a second example, consider a dwarf 7th-level fighter/2nd-level cleric. This character takes no penalty because his fighter class is favored for dwarves and thus not counted when determining whether his classes are even. Nor does he take any penalty for adding 1st-level rogue to the mix, since his cleric and rogue classes are only one level apart. In this case, cleric counts as the character’s highest class. A human’s or half-elf’s highest-level class is always considered his or her favored class. [/spoiler] Keeping all three within 2 levels is going to result in a far from optimal character as levels progress unless they can hop into PrCs to avoid it, those three don't exactly have great synergy [/QUOTE]
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