Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Feats, Feats, & More Feats!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sansang" data-source="post: 8425204" data-attributes="member: 7032681"><p>Yeah, probably I don't love the idea of building blocks, but they are not bad per se, the problem is when you aim at something and you are forced to take something you don't like, or you are not interested in, to get it. </p><p></p><p>I love how they changed the Monk by the way and when I talked to my friends about this project I stressed exactly this. Making the "Monk" a generic unarmed fighter is just perfect to me. </p><p></p><p>About the basic maneuvers, I feel I could do a lot things out of attacking in 5e. The rulebook is pretty clear about this to me, it gives you two examples, manouvers are handled by Athletics vs Athletics or Actobatics, and for the rest do as you please. Many hates gm fiat, but to me it's amazing. "I want to do this, doing that, while being like this" and I know it always end up with me telling my players "Roll this, I will roll that, if you win you get a prize". There is not a list of things you can do, just those two examples to make you understand how to handle it, and after that I never had the need to open the book again. The absence of (some) rules actually improves the game for me. With this, I know for sure that I will have to look it up every single time someone will tell me "I disarm dude", and if someone wants to improvise something... I don't know, probably I will make it up like I did in 5e (great) or will have to tell him "No, to do that you need to have this manouver of this combat tradition" (Actually manouvers from combat traditions looks pretty strong and I don't think this will happen often).</p></blockquote><p></p>
[QUOTE="Sansang, post: 8425204, member: 7032681"] Yeah, probably I don't love the idea of building blocks, but they are not bad per se, the problem is when you aim at something and you are forced to take something you don't like, or you are not interested in, to get it. I love how they changed the Monk by the way and when I talked to my friends about this project I stressed exactly this. Making the "Monk" a generic unarmed fighter is just perfect to me. About the basic maneuvers, I feel I could do a lot things out of attacking in 5e. The rulebook is pretty clear about this to me, it gives you two examples, manouvers are handled by Athletics vs Athletics or Actobatics, and for the rest do as you please. Many hates gm fiat, but to me it's amazing. "I want to do this, doing that, while being like this" and I know it always end up with me telling my players "Roll this, I will roll that, if you win you get a prize". There is not a list of things you can do, just those two examples to make you understand how to handle it, and after that I never had the need to open the book again. The absence of (some) rules actually improves the game for me. With this, I know for sure that I will have to look it up every single time someone will tell me "I disarm dude", and if someone wants to improvise something... I don't know, probably I will make it up like I did in 5e (great) or will have to tell him "No, to do that you need to have this manouver of this combat tradition" (Actually manouvers from combat traditions looks pretty strong and I don't think this will happen often). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Feats, Feats, & More Feats!
Top