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<blockquote data-quote="Tony Vargas" data-source="post: 5533679" data-attributes="member: 996"><p>The nerf to C&GI is not as extreme as it could have been. </p><p></p><p>Making it weapon keyword, STR vs Will means it hits more often. This is the only improvement, and it's even less of an improvement than it apears to be.</p><p></p><p>Moving the pull to the hit line is the big nerf, it means that not every target is pulled next to you. Every target is still marked, but the mark is only enforceable against those you hit. Before, C&GI, meant every enemy w/in 3 that could be pulled became adjacent and was marked, thus subject to mark punishment. Even if you missed them, they were pulled, so you could also use an Action Point to deliver a second Close Burst 1 attack to them, if you really wanted to lay it on thick. So, no mark-punishment, and no follow-up attacks vs enemies whose WILL you miss. </p><p></p><p>Finally, the damage is nerfed: you lose the STR bonus. This probably makes up for attacking WILL as far as average damage throughput is concerned.</p><p></p><p></p><p>[MENTION=78116]Aegeri[/MENTION]: I'm sorry, but this will do nothing to stop the whining. It's now a Weapon attack vs Will. That exceeds the reach of the weapon. The flavor text is still the same lame thing it was, even though there's 3x as much of it. The added flavor text could have been used to present alternate ways of visualizing the power, but, no, we're stuck with it. It can still pull non-melee types, it can still pull helpless characters.</p><p></p><p></p><p>The 'Force the Battle' nerf is also egregious. This is a capstone power, it shouldn't be outperformed by Rain of Steel or Reaper's Stance - but, as far as sweeping away lesser foes foolish enough to start their turns adjacent to you, it is. Sad.</p><p></p><p></p><p>One thing that's not a nerf, but still notable, is that Combat Challenge is still an immediate interrupt, limiting the fighter's mark-punishment to once/round. The Knight's aura-punishment is 1/turn. </p><p></p><p>It's similar to the boost the Theif recieved, with it's SA damage being changed from 1/round to 1/turn. Similiar, except for the fact that the Rogue promptly got errata'd to have the same benefit. </p><p></p><p>Not that I held out much hope that the Fighter would get an upgrade to his mark-punishment to bring it closer to the Knight's.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5533679, member: 996"] The nerf to C&GI is not as extreme as it could have been. Making it weapon keyword, STR vs Will means it hits more often. This is the only improvement, and it's even less of an improvement than it apears to be. Moving the pull to the hit line is the big nerf, it means that not every target is pulled next to you. Every target is still marked, but the mark is only enforceable against those you hit. Before, C&GI, meant every enemy w/in 3 that could be pulled became adjacent and was marked, thus subject to mark punishment. Even if you missed them, they were pulled, so you could also use an Action Point to deliver a second Close Burst 1 attack to them, if you really wanted to lay it on thick. So, no mark-punishment, and no follow-up attacks vs enemies whose WILL you miss. Finally, the damage is nerfed: you lose the STR bonus. This probably makes up for attacking WILL as far as average damage throughput is concerned. [MENTION=78116]Aegeri[/MENTION]: I'm sorry, but this will do nothing to stop the whining. It's now a Weapon attack vs Will. That exceeds the reach of the weapon. The flavor text is still the same lame thing it was, even though there's 3x as much of it. The added flavor text could have been used to present alternate ways of visualizing the power, but, no, we're stuck with it. It can still pull non-melee types, it can still pull helpless characters. The 'Force the Battle' nerf is also egregious. This is a capstone power, it shouldn't be outperformed by Rain of Steel or Reaper's Stance - but, as far as sweeping away lesser foes foolish enough to start their turns adjacent to you, it is. Sad. One thing that's not a nerf, but still notable, is that Combat Challenge is still an immediate interrupt, limiting the fighter's mark-punishment to once/round. The Knight's aura-punishment is 1/turn. It's similar to the boost the Theif recieved, with it's SA damage being changed from 1/round to 1/turn. Similiar, except for the fact that the Rogue promptly got errata'd to have the same benefit. Not that I held out much hope that the Fighter would get an upgrade to his mark-punishment to bring it closer to the Knight's. [/QUOTE]
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