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<blockquote data-quote="Tony Vargas" data-source="post: 5534463" data-attributes="member: 996"><p>We've had this discussion. You greatly value the durrability of the -2 of a mark compared to the defender's aura; I put greater value on the threat of mark punishment and ease of establishing a mark-equivalent, even when it's not your turn. </p><p></p><p>What you characterize as a 'vulnerability' to forced movement is a consequence of the Knight being on 'easy mode' (having the aura with no need of ever declaring a mark or deciding who to mark or track who has been marked); there is a symetrical consideration, though, in that allies can use forced movement to put enemies next to the Knight, as well. That's not a good balance, because either the Knight has a party with lots of forced movement or he doesn't, while the monster he faces will vary (soe with, some without). </p><p></p><p>The advantage of mark punishment as an OA vs an Immediate action is over and above that rough balance. It's also over and above the more potent MBAs and class features gained at higher levels instead of dailies. Like the Theif's 1/turn SA, it's just a flat-out improvement.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5534463, member: 996"] We've had this discussion. You greatly value the durrability of the -2 of a mark compared to the defender's aura; I put greater value on the threat of mark punishment and ease of establishing a mark-equivalent, even when it's not your turn. What you characterize as a 'vulnerability' to forced movement is a consequence of the Knight being on 'easy mode' (having the aura with no need of ever declaring a mark or deciding who to mark or track who has been marked); there is a symetrical consideration, though, in that allies can use forced movement to put enemies next to the Knight, as well. That's not a good balance, because either the Knight has a party with lots of forced movement or he doesn't, while the monster he faces will vary (soe with, some without). The advantage of mark punishment as an OA vs an Immediate action is over and above that rough balance. It's also over and above the more potent MBAs and class features gained at higher levels instead of dailies. Like the Theif's 1/turn SA, it's just a flat-out improvement. [/QUOTE]
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