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<blockquote data-quote="Aegeri" data-source="post: 5534953" data-attributes="member: 78116"><p>A fighter who takes warpriest attacks twice (immediate interrupt and OA), stops the movement entirely (due to getting an OA) and has + wisdom to the OA attack basically guaranteeing the creature cannot shift. Oh and will be imposing a -3 penalty mark by paragon too that lasts until the end of the encounter.</p><p></p><p>Really, you should see a properly built high level fighter built for stickiness.</p><p>Actually you can read two of my <strong>games</strong> (and my IRL one once it starts) on the forum here. I actually provoke mark punishments quite often, but then again <a href="http://www.enworld.org/forum/4e-discussion/297215-my-game-session-notes-dark-sun-eberron-gamma-world-pol.html" target="_blank">right now I have two battleminds</a> and mind spike doesn't concern me very much. It is pretty easy to see what I am doing encounter wise simply by reading the thread. It's important to realize I don't provoke the knights because the knight actually sucks, not because I don't provoke them in general. It's very hard to do anything about a paladins divine challenge as a good example.</p><p></p><p>Thus far, none of the defenders in either game (Albeit only a battlemind in DS, but the Eberron game started with a Paladin) have really been ineffective. The number of times I've noted in my own text session after session that marks made some kind of difference (albeit in one case <em>negatively!</em>) is quite often.</p><p></p><p>As for the comment on Knights getting OAs: I hand them OAs because they are hilariously ineffective at stopping me from rampaging over something I want to. If the leader and controller is almost down, I have a creature adjacent to the Knight and a burst power on that monster - the Knight is not going to stop me wandering over to whack said controller/leader with the monsters burst power. I will happily eat an OA to do that. With a fighter I could shift and charge, but I cannot possibly risk a OA of any sort unless I want to waste the creatures move. I also won't be able to get the advantageous tactical position to hit the controller/leader, so I might as well just whack the crap out of the fighter.</p><p></p><p>If you're wondering about the battleminds incidentally, both have loadstone lure to get around that issue. Oh boy is loadstone lure a pain in the ass to DM against.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5534953, member: 78116"] A fighter who takes warpriest attacks twice (immediate interrupt and OA), stops the movement entirely (due to getting an OA) and has + wisdom to the OA attack basically guaranteeing the creature cannot shift. Oh and will be imposing a -3 penalty mark by paragon too that lasts until the end of the encounter. Really, you should see a properly built high level fighter built for stickiness. Actually you can read two of my [B]games[/B] (and my IRL one once it starts) on the forum here. I actually provoke mark punishments quite often, but then again [URL="http://www.enworld.org/forum/4e-discussion/297215-my-game-session-notes-dark-sun-eberron-gamma-world-pol.html"]right now I have two battleminds[/URL] and mind spike doesn't concern me very much. It is pretty easy to see what I am doing encounter wise simply by reading the thread. It's important to realize I don't provoke the knights because the knight actually sucks, not because I don't provoke them in general. It's very hard to do anything about a paladins divine challenge as a good example. Thus far, none of the defenders in either game (Albeit only a battlemind in DS, but the Eberron game started with a Paladin) have really been ineffective. The number of times I've noted in my own text session after session that marks made some kind of difference (albeit in one case [I]negatively![/I]) is quite often. As for the comment on Knights getting OAs: I hand them OAs because they are hilariously ineffective at stopping me from rampaging over something I want to. If the leader and controller is almost down, I have a creature adjacent to the Knight and a burst power on that monster - the Knight is not going to stop me wandering over to whack said controller/leader with the monsters burst power. I will happily eat an OA to do that. With a fighter I could shift and charge, but I cannot possibly risk a OA of any sort unless I want to waste the creatures move. I also won't be able to get the advantageous tactical position to hit the controller/leader, so I might as well just whack the crap out of the fighter. If you're wondering about the battleminds incidentally, both have loadstone lure to get around that issue. Oh boy is loadstone lure a pain in the ass to DM against. [/QUOTE]
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