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<blockquote data-quote="WalterKovacs" data-source="post: 5535037" data-attributes="member: 63763"><p>There are always going to be bad encounters ... and one with a combination of forced movement along with an elite/solo to take advantage of someone free to be ravaged when the fighter is gone isn't going to happen all the time. The defender isn't going to be able to defend everyone all the time anyway, there are going to be some situations where he drops the ball. If that results in a TPK, the defender needs to invest in some anti forced movement gear ASAP.</p><p> </p><p>But for the more common situation, having someone else that can throw in a second MBA at least discourages the "just walk away" part, which is arguably a bigger (and more likely to come up frequently) weakness of the knight.</p><p> </p><p>And if a rogue can't survive a single turn in melee without the benefit of a mark on the person attacking him ... he's going to have bigger problems than the fighter being pushed or slid away. Most people that would be flanking with the fighter are hopefully melee guys ... who should be able to survive a little while (unless all the monster's intitiative are in a clump so no one in the party can act until the monsters are done picking over his corpse.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5535037, member: 63763"] There are always going to be bad encounters ... and one with a combination of forced movement along with an elite/solo to take advantage of someone free to be ravaged when the fighter is gone isn't going to happen all the time. The defender isn't going to be able to defend everyone all the time anyway, there are going to be some situations where he drops the ball. If that results in a TPK, the defender needs to invest in some anti forced movement gear ASAP. But for the more common situation, having someone else that can throw in a second MBA at least discourages the "just walk away" part, which is arguably a bigger (and more likely to come up frequently) weakness of the knight. And if a rogue can't survive a single turn in melee without the benefit of a mark on the person attacking him ... he's going to have bigger problems than the fighter being pushed or slid away. Most people that would be flanking with the fighter are hopefully melee guys ... who should be able to survive a little while (unless all the monster's intitiative are in a clump so no one in the party can act until the monsters are done picking over his corpse. [/QUOTE]
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