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<blockquote data-quote="Neonchameleon" data-source="post: 5535255" data-attributes="member: 87792"><p>What I'm saying is that you're giving the monsters information there is no reason for them to have. The monster doesn't know everything on the PC's stat sheet. They just know the effects that are impacting them. The monster knows it is marked or in the defender's aura or whatever, but doesn't know what (if anything) will happen next. Until they've seen it happen they have no reason to know that moving carefully and making sure they are on guard is more dangerous to them than hurrying when this isn't true at any other point in the game (including a Cavalier's Defender Aura).</p><p> </p><p>Defender Aura and Mark affect the victim so the victim knows all about them. Battle Guardian, Combat Challenge, and Combat Superiority are all part of the PC's class features <em>so the monsters are not inherently aware of them</em>. I don't show my PCs the monster stat blocks in the fight and I don't expect my monsters to read the PC's stat blocks. And only the <em>exceptionally </em>smart ones to have that level of detailed knowledge about what the PCs can do. And even then they need to be disciplined enough to do the opposite of what their training is telling them to.</p><p> </p><p></p><p> </p><p>Oh indeed. On the other hand my Beholder got buzz-sawed by a Cavalier the other day. PC turn start. Beholder eye ray. Automatic aura violation damage. Repeat for shedloads of HP per turn.</p><p> </p><p>(Of course the trick in that fight was keeping the Beholder next to the Cavalier - and making sure the Cavalier wasn't busy being a statue).</p><p> </p><p></p><p></p><p>I think we have different thresholds for the level of smartness needed to do this.</p><p> </p><p></p><p> </p><p>I'd <em>definitely</em> agree that CAGI is worth a feat and a power strike for a knight. Even the new version - the old would just have been <em>brutal</em>. (Meanwhile the fighter gains a Close Burst 3 Mark *wince*).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5535255, member: 87792"] What I'm saying is that you're giving the monsters information there is no reason for them to have. The monster doesn't know everything on the PC's stat sheet. They just know the effects that are impacting them. The monster knows it is marked or in the defender's aura or whatever, but doesn't know what (if anything) will happen next. Until they've seen it happen they have no reason to know that moving carefully and making sure they are on guard is more dangerous to them than hurrying when this isn't true at any other point in the game (including a Cavalier's Defender Aura). Defender Aura and Mark affect the victim so the victim knows all about them. Battle Guardian, Combat Challenge, and Combat Superiority are all part of the PC's class features [I]so the monsters are not inherently aware of them[/I]. I don't show my PCs the monster stat blocks in the fight and I don't expect my monsters to read the PC's stat blocks. And only the [I]exceptionally [/I]smart ones to have that level of detailed knowledge about what the PCs can do. And even then they need to be disciplined enough to do the opposite of what their training is telling them to. Oh indeed. On the other hand my Beholder got buzz-sawed by a Cavalier the other day. PC turn start. Beholder eye ray. Automatic aura violation damage. Repeat for shedloads of HP per turn. (Of course the trick in that fight was keeping the Beholder next to the Cavalier - and making sure the Cavalier wasn't busy being a statue). I think we have different thresholds for the level of smartness needed to do this. I'd [I]definitely[/I] agree that CAGI is worth a feat and a power strike for a knight. Even the new version - the old would just have been [I]brutal[/I]. (Meanwhile the fighter gains a Close Burst 3 Mark *wince*). [/QUOTE]
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