Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feats & Fighters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aegeri" data-source="post: 5535264" data-attributes="member: 78116"><p>Creatures rapidly figure these things out and are aware of how conditions applied work. At most a knight will get a single shift maybe, but other than that creatures just aren't dumb enough to bother and will just move away. At the same time, this is actually missing the point for the most part.</p><p></p><p>Noting that this behaviour isn't unique to the Knight - I do this to all defenders in the game (except the weaponmaster). The battlemind in my Dark Sun game has melee training as one of the first feats he got. This is because I would simply walk away from him a good chunk of the time otherwise. Then again, I do anyway so it's not really a huge issue except that he also has Loadstone Lure. You'll notice I complained about the fact some defenders like battleminds cannot make OAs natively (without melee training anyway) and I think that is silly, this is basically why.</p><p></p><p>You're actually thinking about this entirely in the wrong manner than I am. The point isn't that to avoid the half damage on a miss mark punishment, the point is that the OA doesn't make a huge difference to what I would be doing in the first place. This is attempting to move the creature into the best position possible to use a burst or blast (9/10 this is the reason). The only defender I refuse to provoke OAs from is the fighter. I also won't provoke if a character can suitably threaten with a condition (Cavaliers Daze, Knight with Defend the Line + World's Serpents Grasp who has hit the monster before in the combat). I actually think more about what the PC might be able to do when he does hit and very little care about the actual OA. In this way my DMing style is very unique. If I see an opportunity to use a limited encounter burst power on 3 wounded PCs and the monster is smart enough to do that: That's what he attempts to do. I will happily provoke an OA - unless given no other choice like the fighter - to actually do it.</p><p></p><p>In this way, the Knights deficiencies are really clear. In many cases the annoyance of the mark penalty often prevents a large amount of damage (swordmage shielding for example) or outright causes it to miss. Being able to attack at a full attack bonus at the cost of some HP is actually an incredible deal for many monsters. The superior position and the chance of downing important PCs like the leader or controller is just too much to pass up.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5535264, member: 78116"] Creatures rapidly figure these things out and are aware of how conditions applied work. At most a knight will get a single shift maybe, but other than that creatures just aren't dumb enough to bother and will just move away. At the same time, this is actually missing the point for the most part. Noting that this behaviour isn't unique to the Knight - I do this to all defenders in the game (except the weaponmaster). The battlemind in my Dark Sun game has melee training as one of the first feats he got. This is because I would simply walk away from him a good chunk of the time otherwise. Then again, I do anyway so it's not really a huge issue except that he also has Loadstone Lure. You'll notice I complained about the fact some defenders like battleminds cannot make OAs natively (without melee training anyway) and I think that is silly, this is basically why. You're actually thinking about this entirely in the wrong manner than I am. The point isn't that to avoid the half damage on a miss mark punishment, the point is that the OA doesn't make a huge difference to what I would be doing in the first place. This is attempting to move the creature into the best position possible to use a burst or blast (9/10 this is the reason). The only defender I refuse to provoke OAs from is the fighter. I also won't provoke if a character can suitably threaten with a condition (Cavaliers Daze, Knight with Defend the Line + World's Serpents Grasp who has hit the monster before in the combat). I actually think more about what the PC might be able to do when he does hit and very little care about the actual OA. In this way my DMing style is very unique. If I see an opportunity to use a limited encounter burst power on 3 wounded PCs and the monster is smart enough to do that: That's what he attempts to do. I will happily provoke an OA - unless given no other choice like the fighter - to actually do it. In this way, the Knights deficiencies are really clear. In many cases the annoyance of the mark penalty often prevents a large amount of damage (swordmage shielding for example) or outright causes it to miss. Being able to attack at a full attack bonus at the cost of some HP is actually an incredible deal for many monsters. The superior position and the chance of downing important PCs like the leader or controller is just too much to pass up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Feats & Fighters
Top